| 1. | | Show HN: I implemented some colorful 2D fluid simulations[video] (youtube.com) |
| 3 points by erkaman on April 28, 2018 | past | 1 comment |
|
| 2. | | A list of questions common when interviewing for a job as a Graphics Programmer (erkaman.github.io) |
| 16 points by erkaman on March 18, 2018 | past | 3 comments |
|
| 3. | | Show HN: An algorithm for smoothly filling holes in 3D meshes (erkaman.github.io) |
| 104 points by erkaman on Feb 26, 2018 | past | 18 comments |
|
| 4. | | Show HN: I implemented seamless copy and paste of images, and wrote a tutorial (erkaman.github.io) |
| 123 points by erkaman on Feb 4, 2018 | past | 11 comments |
|
| 5. | | Show HN: [WebGL Demo] Interactive Mesh Deformation in JavaScript (mikolalysenko.github.io) |
| 2 points by erkaman on Aug 18, 2017 | past | 3 comments |
|
| 6. | | Show HN: A Minimal Code Example of Using Vulkan for Computations on the GPU (github.com/erkaman) |
| 68 points by erkaman on June 25, 2017 | past | 11 comments |
|
| 7. | | Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps (erkaman.github.io) |
| 6 points by erkaman on April 29, 2017 | past | 1 comment |
|
| 8. | | Show HN: I implemented Deferred Shading (youtube.com) |
| 4 points by erkaman on Feb 12, 2017 | past | 1 comment |
|
| 9. | | Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction (erkaman.github.io) |
| 3 points by erkaman on Dec 31, 2016 | past | 1 comment |
|
| 10. | | Show HN: I tried generating clouds with vector graphics (github.com/erkaman) |
| 12 points by erkaman on Dec 27, 2016 | past | 2 comments |
|
| 11. | | Show HN: I Implemented Automatic UV Mapping (github.com/erkaman) |
| 21 points by erkaman on Dec 14, 2016 | past | 2 comments |
|
| 12. | | Show HN: GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io) |
| 135 points by erkaman on Aug 17, 2016 | past | 57 comments |
|
| 13. | | I Implemented GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io) |
| 7 points by erkaman on Aug 17, 2016 | past | 3 comments |
|
| 14. | | I implemented fast parallel reduction on the GPU with WebGL (mikolalysenko.github.io) |
| 3 points by erkaman on Aug 6, 2016 | past | 1 comment |
|
| 15. | | Show HN: I Implemented Shadow Volumes in WebGL (mikolalysenko.github.io) |
| 1 point by erkaman on Aug 3, 2016 | past | 1 comment |
|
| 16. | | Show HN: Planar Reflections in WebGL (mikolalysenko.github.io) |
| 1 point by erkaman on Aug 2, 2016 | past | 1 comment |
|
| 17. | | Show HN: A simple infinite world in WebGL (erkaman.github.io) |
| 181 points by erkaman on July 28, 2016 | past | 56 comments |
|
| 18. | | Show HN: 2D Liquid Simulation in WebGL (github.com/erkaman) |
| 3 points by erkaman on June 28, 2016 | past |
|
| 19. | | 2D Liquid Simulation in WebGL (github.com/erkaman) |
| 3 points by erkaman on June 28, 2016 | past | 1 comment |
|
| 20. | | Implementing Run-length encoding in CUDA (erkaman.github.io) |
| 2 points by erkaman on June 26, 2016 | past | 1 comment |
|
| 21. | | Making Faster Fragment Shaders by Using Tessellation Shaders (erkaman.github.io) |
| 5 points by erkaman on June 20, 2016 | past |
|