Annoying but not much more. It kinda makes sense too if the index is suppose to reflect the corps. The way SpaceX is set up from a governance point of view is a nightmare though. Also, data centers in space is just stupid. Now it seems like they already abandon it and are going for some kind of AI satellites. Still stupid. I should probably take a hyperloop over to US and ask Elon about it, oh wait, that was also garbage.
On the other side. What would happen if Anthropic did not communicate like they did and Fable was used to hack Pentagon? Dario would swing from a tree.
Sounds to me more like a test. Put something into to the client and see what happens. If you really want to stop token sharing just ask Claude how to do it.
Quake was better for multiplayer though. Personally I enjoyed Quake 2 the most. Quake arena was designed for multiplayer but you had to practice with the cheating bots so it was kinda boring.
Quake 2 multiplayer is such a blast. The cat-and-mouse chase fights in that game is what defines the genre of "arena shooter" for me, there's still nothing else really like it.
The campaign has a place in my heart too, even if it's not perfect. A lot of DOOM's level design was predicated on claustrophobic interiors, and when you go "outside" in many levels it feels like a glorified courtyard. From the very first level, Quake 2 pushes hard to create an illusion of environmental complexity that plays very distinct from Quake 1 or DOOM.
Personally I think Unreal Tournament perfected the genre when it comes to multiplayer. Q1 was a lot of spamming of grenades and so on. Q2 was better. Still a lot of chaos. UT99 was also chaos but you could combine it with perfect moves and high precision shots. Great games all of them. I used to be an elite UT99 player but as the pace kept increasing along with my age my reaction time was simple not good enough anymore. Even if tactics compensated a lot those games are not like sneaking around in CS. I mostly played CTF. Good old times.
Idk, I think UT has some really neat design elements, like the shock rifle that are really unique. It rewards predicting the enemy a lot and a lot of mechanical skill etc. Plus there's the cool factor of guns like the Redeemer :D
QIII while solid feels missing lots of flair, it feels more generic shooter. Good, solid, but a little generic.
I think what makes Q3A seem generic nowadays is that it set the standard.
Q2 was always my favourite, that's where I started my multi-player journey. I only played against bots in the first Quake, and only played against my cousins at their place in Doom (they had multiple computers linked up back in the day).
IIRC, my problem with Quake multiplayer was that one node acted as the server, so when I connected to a friend’s computer via modem, my lag was a serious disadvantage (neither my friend nor I ever won as clients). Doom, on the other hand, simply froze both computers whenever there was a communication issue.
Although, to be fair, we played Doom over an RS-232 cable - hauling a PC across the city every weekend was a testament to our love for the game :)
Quake is easily the most groundbreaking game released. Not only was it the first popular game with real 3D. The game play was the first that really took the precision from old games and transformed it into 3D. An excellent piece of tech that many games as of today still are children of.
Why use Persona? Most countries have real services for identifying users. Same services that are used when you pay online or do your taxes. At the end it does not really matter I guess. American cloud services are compromised and can no longer be trusted.
Kinda pointless since traffic is encrypted. If you can terminate TLS you can apply any rule based on the content as well. Like headers which is more reliable.