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Seems that I have to build thicker walls so the boxes can not escape!


It also seems that you can throw it over the left or right wall when you get it above the top wall. Alternatively you could just return them back inside the game rectangle when you see that their coords are somewhere outside... Or improve the collision detection / collision mechanics...

EDIT: You also seem to scale the game considering only the width, when it is decreased then user can see higher. Suggestion would be to check the height as well and make sure that all users see the same area.


Now its fixed. With thicker walls and weaker mousecursors. I think you cant make the boxes escape now...


Well.. That's a workaround, not a true solution.. that takes away our mouse cursor strength...


you should add a bit where if there's less than (starting blocks - 2) in the main game area it resets


Good idea. I'll try to make the messages less annoying on small screens...


Done!


Thanks! And good idea. I'll work on something like that, maybe tonight.


And I only use 1 drone, which I think is somewhat equal to an amazon micro


Yeah, it's a lot of throwing going on. =) And less tower building..


As long as you enjoy what you do and keep learning new stuff. Don't loose sleep over if it is currently "important" or not.


ClippyJs is pretty nice... I used it in http://uglyhack.appspot.com/boingy/ for pure nostalgia.


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