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What would you suggest they have done?

I feel like excluding IPv4 folks is a large reason why IPv6 continues to fail. I feel like this is a pretty good compromise between pushing IPv6 and not being an IPv6 hermit in the IPv6 desert.


At this point, I feel like the onus should be on IPv4-only clients to adapt to an IPv6 world, by enabling proxies and translators that enable them to access IPv6 sites until their support comes up to speed.

This could be done on the ISP/enterprise level, but it is more counterproductive to tell IPv6 adopters and promoters that we need to bend over backwards and hack in NAT and purchase/rent/lease public IPv4 addresses, when this is not our problem anymore.

I feel like the more juicy services that are IPv6-accessible-only, the more it will drive consumer demand, and will light a fire under people who are responsible to update the support and ensure that IPv6 works, even when IPv4 doesn't.


This is sort of happening. Consumer "demand" is already showing IPv6-first usage in part because the (non-evil/braindead) consumer ISPs to avoid CGNAT scenarios have been moving to IPv6-first or IPv6-only with NAT64 gateways. This is especially the case in US mobile carriers who are generally some of the largest ISPs at this point by volume of US consumer traffic.

It's mostly the Enterprise level that has failed to get the message and is failing the IPv6 internet. Even just the examples in this article: It makes zero sense that GitHub still has no AAAA records (and is increasingly slow and lethargic on mobile carriers via NAT64 gateways; it is not just that their mobile app is only so-so, it's also their networking is slow). It makes zero sense that Docker put its AAAA records on weird secondary domains instead of their main domains.

Now that all of the major cloud providers are charging for IPv4 address space on a per-hour scale that might see reflection in bottom lines in IT budgets, maybe there will be a fire finally lit under Enterprises to consider using more and better IPv6.


I would suggest letting v4 users keep their existing v4 addresses when going to v6.


I think you want multiplexing:

https://en.m.wikibooks.org/wiki/OpenSSH/Cookbook/Multiplexin...

It creates a control socket that lasts up to x minutes after your last session closes, so for me, all day + 15 minutes, which then new connections go over instead of re-athenticating.

Many places disable it for "security" reasons.


Aren't rules to a game considered facts, and therefore not copyrightable? The art, story, and names are trademark or copyright friendly.



Do you have any benchmarks?

Does the transpiling step take as long as Ruby doing the parsing?

(I know this is more about ergonomics than performance, but just curious if you've tested these things.)


Isn't TikTok bigger than youtube now?


That's optimised for short-form videos, isn't it? It's also extremely addictive, so it doesn't speak well of the market if the main competition to the #1 player comes at the price of addiction.


>No True Scotsman

TikTok is still a competitor. Facebook, Vimeo, Reddit, Twitch, etc. all popular, easily accessible competitors as well.


Chances would be that I would recognize the sender and then immediately archive the email and not even read it...





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