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The server runs at ~100 FPS, but things like worker updates and attacks happen at a 1.5 second interval. Only the changes (like walking a step, collecting a resource) are sent to the client(s). There is no client side prediction. There is no specific aiming on targets like in FPS games, just need the opponent id, so don't really need to do that Team Fortress thing.


Thank you for the feedback! This sounds like something that I will get implemented in due time.


- Not WebGL, there are just some "canvas" draw functions. - Source is not public currently. - Just jQuery - Game is desktop only, based on 32x32 sprites, there is an option to scale though if you are on a high resolution display.


I've been working on this since 2014, but the actual time spent on development is maybe a few months.


it's very nice, I enjoy the tutorial and love the fact there is both PvE and PvP optionally. Very well thought out game so far, hope it gets more depth later as in more things to build, train etc.


I have posted this here before, but that was in 2015. So maybe another try, now that the game has improved significantly.

This is basically a simple RTS game that you play right in the browser. Created with JavaScript & Canvas using WebSockets.

If you have any questions, I'm happy to answer them.


I assumed it is your hobby project, with that in mind I wonder what is it like working on a project like that for multiple years. Specifically how to retain motivation and dedication.


I have posted this here before, but it was a couple of years ago and the game has evolved a bit since.

If anyone of you still use IRC, welcome to #moneygame on QuakeNet!

Basically the game is a business simulation, where you operate your companies ranging from resource production to construction and banking. There is a "The Exchange" where you can trade floating currencies, goods and public companies.

Any questions or suggestions are very welcome!

Thank you for your attention.


Used to run an online game, where lots of fraud was going on. People would buy ingame coins or whatever, move them elsewhere and then chargeback. Full protection at just 0.4% would have been a dream for me if I still operated that game.


Stripe are not idiots, if they’re losing a significant amount of money on this offering to a specific merchant, they’re going to close your account.


Is that stated anywhere by Stripe or is it theoretical?


> We may terminate this Agreement or close your Stripe Account at any time for any reason (including, without limitation, for any activity that may create harm or loss to the goodwill of a Payment Method) by providing you Notice.


OVH servers include a pretty efficient DDoS protection. It was the only option for hosting my online game servers that didn't cost tens of thousands.


The General X companies won't be increasing jobs available anymore, so the wage market will be freed up. Other than that the market shouldn't be manipulated in any negative way, or would you disagree with that?


> Other than that the market shouldn't be manipulated in any negative way

So, they are being manipulated?


A "government company" buys electricity and cement at a cheap price, since their demand by players is not high enough yet.


Like farming subsidies. If anything your making it more realistic. A bit of QE should be added for fun.


Tbh it's not really "fully" player-driven, there's still the magical government aspect in the game that sucks out money at one part and spits it out in another.


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