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Enhanced version with keyboard and touch support... https://killedbyapixel.github.io/TinyCode/1K/Skydreams

More of my size code demos... https://github.com/KilledByAPixel/TinyCode

An endless race in the sky inspired by 90's 3D games like sky roads, marble madness, and sonic 3d. My goal was to create a dreamlike experience with full resolution full speed graphics that would be easy to pick up and play.

Having worked on much more complex stuff, it's a lot of fun to start a new project from scratch and make an tiny 3D rendering system. There are a lot of fun challenges trying to fit something in this small of a space that looks cool and runs well. The contest goes until July 19, plenty of time to make something, and there's even a WebGL category.

Features - 3D level rendering system - 3D player sphere with shadow - colorful sky gradient with stars - procedurally generated levels - level increases in difficulty - mouse controls


this is the first in a series of games i am working about ken paxton, who is running for senate in texas against james talarico. hope you enjoy.


AI Browser Game Jam 3 just closed submissions with 119 people joined and 85 games submitted.

The jam was focused on AI-assisted browser game development: make a free HTML5 game, use AI heavily somewhere in the process, and submit something playable. Any tools were allowed for code, art, music, design, sound, or other parts of development.


Why not use ranked choice voting?


Howdy, I just finished up an intense month of game dev making this game for js13k. You can play it live in your browser and it even works nice on mobile. This was made for a game jam so the gameplay is still very basic but I hope something I can develop into a more complete experience. Please share your feedback if you have any!


I think it's awesome, great job.


Howdy, I am excited to share my new 13k game with you all. This build is identical to the 13K version with extra support for touch and gamepads.

Everything was written from scratch this time including a custom Webgl2 rendering pipeline. The graphics are all created procedurally when the game starts including trees, rocks, signs, and even the track itself!

The code is up on GitHub for people to learn from, I may clean up the source and release with an open source license if enough people are interested. I hope you like it.


The original 13k version or enhanced newgrounds version?


Howdy folks, I'm back with another writeup. This one is 3 years in the making but I finally finished it! It's all about how I made one of my best games and also fit it in a super tiny footprint. I am very excited because the next JS13K is starting in a few days. I hope this inspires you to give the contest a shot, it's a ton of fun!


Howdy, this is a talk that I did live in Austin Texas a few weeks ago. It's all about writing super tiny programs to do cool stuff like art, games, and music. I hope it inspires you to make your own tiny code. Thanks!


There have been so many updates to LittleJS recently, this post highlights some of them including the massive sprite rendering speed increase up to 400,000 at 60fps on my computer. I also completely reworkd the logo with feedback from the community. Mostly though this post is to announce the LittleJs game jam that starts on November 11. Peace!


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