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Not only is it optional, but many ISP-provided routers still don't support it.

Beware that you need a hypervisor exploit to run Linux. And these are incredibly rare. But, there was one patched very recently on firmware version 14.10

So, if you buy a PS5 now, you should be good


> the money for blizzard is in the GTA Online

GTA is not made by Blizzard =)


You are right of course it's rockstar lol

> It’s only recently (earlier this year) that the _last gen_ of xbox was cracked.

Maybe that's due to lack of interest?

The Xbox is flopping commercially, and doesn't have any exclusives that are not on PC.

On the other hand, The Nintendo Switch got a jailbreak fairly early in its lifecycle.

Surely, if there's enough motivation, hacking any console is possible.


Xbox games typically come to windows too.

You need a firmware version that can run the game in order to dump it in the first place. Then you can backport it to older firmwares.

(Also a reminder that GTA 6 won't have a physical release. And downloding from the store requires the latest firmware)


> If it’s streaming, but not to PC, what’s it streaming to?

Xbox consoles probably.

Apparently they're introducing a pay-as-you-go option next month. So instead of paying $80/$100 upfront, you'd pay it (or more!) gradually as you stream the game.


If you're on desktop, you can use uBlock origin's element zapper to remove annoying things like that.

The zapper works on android Firefox too

Yes the original is very expensive. It depends on the resolution and the GPU used:

RTX 5060: 9.9 ms at 1080p

RTX 5070: 10.2 ms at 1440p

RTX 5080: 13.7 ms at 2160p

RTX 5090: 8.2 ms at 2160p

Source: https://www.youtube.com/watch?v=3EfLjmdG29Q&t=600


RTX 5070, 9.6 ms with NR of Optiscaler in Stalker 2. It's payable and I enjoy new visual. Especially shadows and faces are incredibly detailed and precise. Landscapes not so much.

I don't understand. If DLSS results in longer frame times than natively rendering at the same resolution, what's the point?

> pop in my Cyberpunk 2077 disk to play

It depends if you have a ps4 disk or a ps5 disk.

The ps5 disk is the "Ultimate Edition" version. It was released 3 years after launch and contains the 2.0 update


Death Stranding 2 underperformed.

It sold only 2-3 million copies which, depending on how much money they spent on development and marketing, may be a net loss

https://en.wikipedia.org/wiki/Death_Stranding_2%3A_On_the_Be...


Severing your relationship with a generation-defining artist because they had one whiff that only brought in $140,000,000+ in revenue seems shortsighted, even if you actually did lose money on that entry. About what I would expect from the MBA-driven economy, though. Your golden goose has shit out 10 golden eggs for you, then it lays one regular egg and you try to kill it. Except you fail and somebody else gets your goose instead.


Kojima is infamous for being difficult to work with as well as expensive, and Death Stranding 2 didn't do that well after the already-divisive Death Stranding. I think describing him as a generation-defining artist is a bit much, something a devoted fan might say. His mistreatment of David Hayter because David isn't an A-list Hollywood actor really soured my view of him. By all accounts, Kojima has a fantasy of being a Hollywood director and hanging out with movie stars, and he wants to make gigantic expensive Hollywood movie-esque projects. I'm not surprised Sony would get cold feet.


Sony also presumably has a lot of visibility into the project, and it was already being framed as "genre-defining." I've loved various Kojima games but especially with the other exclusives line-up that Sony has, I can understand this is just too much risk for them.

It remains to be seen what egg will be laid in this case, how many golden ones may come after, and how many end up on Playstation anyway.


Really odd indeed, many of the Sony executives used to be relatively "It's OK to fail once, you've proven you can output stuff given resources", but seemingly there is a new Sony now where not obsessively cutting costs and doing bets isn't part of the culture anymore. Sad to see.


It's still the same kind of leadership that also closed Japan Studio as well as Studio Liverpool.

They don't understand what made the brand great in aggregate.


The W in MBA stands for Wisdom!


Kojima has a history of overspending by trying to make grandiose but weird games. And while they performed well, MGS4 sold less then The Last of Us or other big hits. I think that Kojima's games are games that people talk about more than they play. Probably MGS5 is the only one that actually "plays good".


But how many of those games are console shifters? Hell back in the day I finally caved and bought a PS3 because of MGS4. Alright it may only shift say, 60% of the units, but if more of those units included a console purchase too then the onward value is huge.


Uncharted did more for PS3 than MGS4. I doubt anyone bought a PS4 for Death Stranding.


Back then gaming wasn't as big as it is today. It does make sense to have TLOU outsold MGS4, they have 5 years gap, it is more than a decade later for both games now. I think we need to talk about percentage impacts rather than absolute numbers.


I got Death Stranding on a Steam sale, was thrilled to play my first Hideo Kojima game, but couldn't finish it; so I understand why it has little appeal to some people.

Some of the many game mechanics I didn't enjoy at all:

- Holding still and holding your breath until.

- Having to calm your technobaby or they will have a nervous breakdown.

- Constantly tilting your weight left and right so your packages don't fall.

- Slowly walking everywhere, because your packages will fall if you're not careful.

I don't know it it gets better after 20 hours, I couldn't reconcile my need for entertainment against knowing 80% of those hours were spent walking and balancing my stack of packages. I'll still try another of his games, but likely not DS 2.


No wonder they made me pay 80€ for it. Making up for the losses.


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