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Crazy insane, I love it !

Guys, you should do it with a cockroach ^^ https://makeagif.com/gif/fifth-element-remote-controlled-coc...


What about your first newborn? Can’t wait! xx

One of the most hilarious but accurate article I've read for weeks.

You're kidding ?

I created an google account, use it on my android smartphone and buy some app, many years ago.

It's 2026 and Google still doesn't allow email change.


You cannot change your google email itself .. because there's no other reference to identify you with them. But you can use your email as the "inbox" for all other services. OpenAI doesn't have an "inbox" .. they accept other "inboxes" so they should allow you to change it.

What do you mean? I've changed my email on my Google account a bunch of times.

Google only allows email changes if you didn't create it with a gmail address. When I found this out years ago I immediately scrapped that account and created a new one with a non gmail address before there was too much on the original account.

That might be technically true, but in practice not an issue. I have a Gmail account, so the primary address is fixed because the address is the account, however I use a different address to sign-in, and Google recognises those addresses as being on that account. For pretty much all uses my account has a different email address.

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

I found the CD earlier this year while I was packing for a move. Couldn't help myself and played a few DM-Morpheus bot matches. The graphics look dated but the fun was all still there. Few games ever since managed to hook me like this one did.

> played a few DM-Morpheus bot matches

This part is one of the features that doesn't seem to get mentioned enough. Unreal Tournament was one of the first franchises to have bot behavior that was well thought out, relatively realistic and challenging, and most importantly worked for every single one of the game types included (including multi-player team objectives).

In addition to just being able to play single player in what would have normally required a functioning online environment and WWW connection for other franchises, you could also fill out large teams with bot players if you could not find enough actual humans to log in and join your game.

Gametypes like Team Deathmatch and Assault were then viable for single or small groups even when you didn't have a great (or completed lacked) WWW connection.


Is that the low-gravity one? Such a fun map.

I remember modding the homing missile gun (forgot its name) to be more agile around corners and building obstacles courses in Unreal Editor for DM-Morpheus to shoot the missiles through. Modding Unreal games was always a great time considering the technology back then.


Still an amazing FPS, your son is lucky. So many great memories playing CTF at lan parties.

Facing Worlds was absolutely peak.

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

> a strategy-less map

I only really played ut2k4 not 99, but in the 2k4 Face map there was a "ledge" (I don't know the term, like a stray polygon edge or something) out of sight on one side where you could fake like you had fallen off, land on the ledge, wait a couple seconds and then crouch or do whatever it was that made you drop the flag.

The game would show the message "so and so dropped the flag" which IIRC was the same message it shows when you die while holding the flag, and to most people it seems like you fell into the void and died, but you're actually just hanging out on the ledge.

There wasn't a way back up from the ledge, so you can't do this to shake people chasing you and then go score, but if you do this while you're ahead, the other team can't score until they get their flag back...

okay that's not really "strategy", it's super cheap.


Once you do get past it, though, there are some options. Including climbing the tower from the outside with the translocator.

Oh yes totally. But getting to the enemy side was the fun part. Also, how cool was that the translocator could be used as a weapon.

I liked getting to the other side of that map by telepunting - drop the translocator disk at your feet, smack it with the impact hammer just right, and you could send it flying ridiculous distances. You could easily send it the opposite tower in Facing Worlds if your aim was good.

I didn’t even know that’s a thing you could do! Might have to reinstall the game and give this a try.

Camp out in the upper chamber, wait for Redeemer to spawn, grab it and nuke 'em all. Great for taking out snipers posted on the opposing tower who are preventing your guys from crossing.

Fuck, CTF-Face was a vibe.


UT99 was the first real FPS experience I had. My friend invited me to a LAN party (also first time), and the whole thing was mind blowing.

People all over the house shouting and laughing.

I have a distinct memory of someone attempting what you just described, but my friend just happened to be ready and he sniped the redeemer right as it was shot. Big explosion and nothing left of the player but a scorch mark on the building. I laughed myself to tears. Good times.


I'd be so down to set up a lan again to play UT99. I still have a copy ready to go I bought on GOG ages ago.

It's a terrible map by almost every metric...

... except fun.

But guess what metric matters most?


Fun… and with a killer soundtrack: https://m.youtube.com/watch?v=eEcPakW42JU

Enjoy the memories.


I was going to say this. It's not a well-balanced map gameplay-wise, but the grand scale of it back in the day was very awe-inspiring.

I think most UT99 maps were balanced for chaos. Different types of chaos depending on the mode and the map. But they were genuinely all great. I don't remember hating any map in particular.

That’s kind of what I miss about classic shooters. No rankings, no matchmaking — just random jank in service of pure pubbie fun. Don’t like the map? No worries, we’ll cycle to a new one in a few minutes. (Or hop on over to a different server.) Versus CS just being endless rounds of perfectly balanced de_dust2 these days. “Competitive,” sure, but freakin’ boring!

It really was all geared towards having fun. And the fact that all the weapons were available on the maps rather than being pre selected made the game so easy to play.

There was no wasting time figuring out what style of play you wanted to go for. You just picked a game mode and went for it.

And as you said, maps were changing very quickly depending on how the game mode was set up.

Plus, so many exploding bodies


After a particularly shitty day on the helpdesk there was nothing quite like loading up Facing Worlds, jimmying team balancing so it was 8v1 and then holding off the ensuing rush of bots for a half hour with a sniper rifle.

Facing Worlds was really something. Getting absurd streaks mowing down bots wasn't particularly challenging but it sure felt good.

And wine made it playable on FreeBSD which was quite something to behold.

Especially when my friend launched it on the 256 color, literal X term I had at home. Solid 0.2 FPS over the network.


Used to copy the binaries to other computers in the high school journalism room and have impromptu LAN parties during school.

Still my favorite FPS of all time. Low gravity sniper rifle CTF was my favorite. Was in the NTHZ clan.

With the best gaming OST of all time.

Still the FPS I play the most! We organize LAN parties at some of the vintage computer events.

Tell me more! Are you in the Bay Area?

For public stuff, sure and why not.

But when it comes to for private photo, video, financial documents or payslips : how does it work ?


it does't. Still a funny philosophy tho.

Nice article, I will use the concept for my own network node bots ^^


could it be possible to flag a thread when you need to pay or register to read an article ??

very annoyoing, the subject looks good, open tab and rohhhhhhhh... paid or register.



thanks for the pointer, and so very nice article


There is the small, tiny issue of people commenting just based on title, without even reading the article.

In this case I expected it just links to https://www.youtube.com/watch?v=bcvnfQlz1x4 and didn't even notice in links to Wired.


Allowing paywalls vs not been discussed for a long time. Latest comment from dang about it seems to be this:

> The answer is that paywalls are allowed when there are workarounds (such as archive links) which allow ordinary readers to read the article without paying or subscribing, while hardwalled domains (i.e., without such workarounds) are banned. - https://news.ycombinator.com/item?id=43876575

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...


Nice, but please stop with the words "forever" when it's about costs, ie: "free forever". It harms your message.


Thanks for your advice!


Fast and easy to read, funny and fuckingly true !

best post of the week ^^


A very refreshing read after a long time.

I like the use of vulgar language, it hits way harder than all the blah-blah bullshit

I've been convinced by the power of "Fuck you" :)


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