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Reading between the lines, I blame essentially the opposite thing: too much neoliberalism, preventing governments from enacting effective industrial policy (for ideological reasons, not as a choice for a plausible pathway to the desired outcomes). There is some but too little and too indirect. The focus is more on doing as little as possible than on really doing things, on giving permission and as-small-as-possible incentives for things to be done rather than causing them to be done (let alone straight up doing them - neolibs recoil in horror).

That's how I see it anyway, almost everyone else wants to double down on neoliberalism ie the negation of industrial policy. Except perhaps Frank Heemskerk from the article, who mentions wanting governments to create demand for made-in-europe chips so that fabs get built to supply that demand.


We had Ice Lake and Rocket Lake too, they seem to have disappeared from the collective memory

Their successors had more tangible performance improvements in everyday applications, so yes they were quickly forgotten. Also, it was a reduction in max core count from 10 to 8, intel changes sockets too often, and 14nm+++++.

I have an ice lake laptop with avx512. The problem is that intel only made about 15 of them because their 10nm process was a disaster.

And nobody talks about the Xeon Phi anymore…

Does rdrand32 and then taking the lowest 16 bits of its result yield any zeroes?

Basically I'm wondering if it's a bug in the version of the instruction that writes to a 16-bit reg, or a bug in the underlying RNG


Yes it does. rdrand32()%65535 was my first attempt, and generated zeroes at about the expected rate, that's why I initially erroneously thought my CPU did not have this problem.

You should be using &0xFFFF for masking. Your mod is off by 1 too.

You're right, the code was correct but my comment above is wrong.

How about* rdrand32()%65536? Taking the remainder by 65535 doesn't take the lowest 16 bits after all

*: missed a word the first time around


(in case it matters, I tried z80)

I see we have #include as usual, but how do I add files? Wasn't clear to me.

Also I would like to download the assembled & linked binary. That kind of usage may not be what you're going for, but then I can run it on an active device too, not just in the emulator.


The app was mostly made to run small snippets to teach assembly but I'm working on adding multiple source files right now and it's almost finished!

The long term goal was to also add "compile from C" which shows the C to assembly compilation, which can then be emulated line by line.

About the download of assembled binaries, on the roadmap there is upload and download of binaries so you can disassemble some binary, read the contents, compile programs and download them, the harder part is linking. All assemblers (except m68k) could in theory already export the binary, i just did not add the functionality yet.


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