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oh man the program just melted in my mouth

I do not write Rust. I have left c++ cause of the feature creep of the last years that made it even harder to read c++. Reading code is so important. Make language not unfriendly for readers and value the time people put into learning a language. I have seen many c++ programmers leaving cause they feel its an other language now

I expected an article about writing code directly in wasm. Title is bit missleading

I always wanted to use docker. Installed it and every time there was a feature i needed not included. Perhaps its because tried to use a technologie not commonly used

What kind of features?

no backup? well played

no offsite backups*

I was luck to learn asm on a very simple 8 bit CPU (6502). It had a very limited register set (3) and instruction count. I think if you realy like to dive into the ASM topic try to find a small easy CPU model and use a emulator to run your code

Nice. Im looking for such projects. Will give it a try

Well GPU are just special purpous CPU.

I had hoped for some more basic stuff. I struggle for 2 months now to implement a fast line draw with width for a embeed cpu. It only has a framebuffer no gpu

The bible of graphics programming, everything with software rendering,

"Computer Graphics: Principles and Practice"

https://www.informit.com/store/computer-graphics-principles-...

Yeah, it is a steep price as many academia books, maybe you can find it on a library nearby, as its first edition was in 1982.


This book is quite old. I would argue that Realtime Rendering 4th edition is the better book. Bonus points if you pair it with some online resources to get a deeper understanding of the topics (but the textbook contains follow up material for all discussed topics).

Depends on the edition, the last one is from 2013 uses C# for most of its examples.

It might not be great for 3D rendering algorithms, then again that is the hardware time that WebGL 2.0 and WebGPU are stuck with.


There's a Bresenham variant for thick lines. It's a bit hard to wrap your head around.

https://homepages.enterprise.net/murphy/thickline/index.html

http://kt8216.unixcab.org/murphy/index.html



"Basic" is a relative term. Modern graphics GPUs do not work the same way memory mapped graphics do, and working with them is different at a fundamental level.

You are probably better off searching for old graphics programming books from the 90s. The code they have likely won't work, the the algorithms should be what you're looking for, and shouldn't be hard to adapt.


Fundamentally different? Don't GPUs just speed things up in hardware?

No. With the old style you had to draw every pixel, and you'd have to develop primitives for drawing a point, a line, or a triangle. With a GPU you essentially give the GPU a bunch of data and tell it to draw points, lines, or triangles for you. You then create "shaders" which are functions that the GPU calls to ask where to position a vertex, or what color to make a pixel, with some "magic" that passes data between the two. It's best understood by looking at the code for the almighty gradient triangle: https://webgpufundamentals.org/webgpu/lessons/webgpu-inter-s...

It's all those parts which, in the absense of GPU, would be done by CPU. No qualitative difference.



Fast, thick lines, no gpu

Choose 2


It's non-trival though not that hard. Have you asked an LLM?

It depends on your needs

* You can compute a rectangle by expanding a line purpendicular to its direction

The problem with this is you'll get gaps between 2 lines if they are supposed to be connected. You can solve that by trying to connect the corners if the rectangles. Once you do this though you're no longer drawing rectangles. You might have to make a simple triangle rasterizer. Or a scanline rasterizer

* You can "drag a brush". You compute a single line, then at each pixel, draw a sprite/circle/rectangle around that pixel. That's slow because you'll draw every pixel more than once but it will work and might be fast enough

This has the issue with the ends will be different unless your brush is round. If that's ok then it works.

All of these are something you can ask Gemini, ChatGPT, Claude, and they'll spit out an exmaple in the language of your choice.


Those are bad answers. Really bad.

What part of them were bad? And where is your contribution?

Asking Gemini spit out this:

https://godbolt.org/z/fzfnY6r39 - using a brush

https://godbolt.org/z/hdKe1b71P - using triangles for miter support.


It's not my responsibility to educate you. Especially if you won't take the time yourself to understand the problem.

I suggest you read through the sibling comments.


This text is so true and should be a must read for every manager. I liked the text very much and can only recomend

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