Looking for a co-founder for a project in edutainment space. Project is at an ideation phase, so the idea is still taking shape.
Looking for someone with C/C++, Unity and XR(AR/VR/MR) experience or someone who has the confidence to ramp-up, and excited to work in this area.
The project idea is simple: To encourage students to take TEAMS(Technology, Engineering, Arts, Maths and Science) subjects using XR technologies and Space exploration as a theme.
I have a tech background(C/C++, mobile, desktop, servers, some game porting, 2D graphics, etc experience). But overall I am a generalist software engineer.
Edit: Cannot change the title and the post, hence writing this in the comment:
After reading comment from @kingkongjaffa, I want to rephrase my question; and thank you @kingkongjaffa for the link to the paper on interactive fluid simulation.
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Are there programming libraries or any algorithm/maths literature to achieve graphics simulation of water floating in space? The platform we are trying to target is Google Cardboard headsets, i.e. VR on mobile, so that we can reach as many students as possible, even from poor background.
Looking for a co-founder for a project in edutainment space. Project is at an ideation phase, so the idea is still taking shape.
Looking for someone with C/C++, Unity and XR(AR/VR/MR) experience or someone who has the confidence to ramp-up, and excited to work in this area.
The project idea is simple: To encourage students to take TEAMS(Technology, Engineering, Arts, Maths and Science) subjects using XR technologies and Space exploration as a theme.
I have a tech background(C/C++, mobile, desktop, servers, some game porting, 2D graphics, etc experience). But I am a generalist software engineer.
> Here's a few lists of some more people to bother :)
Thank you very much for the links!
Going through some of the links on these pages, it got me thinking in what way I can build a project that will reach maximum students. One of the shortcomings of the present projects is that students have to visit these places(which is not possible for many students). It would be more useful if it was the otherway round i.e. there was a way to bring the project to the students. It is an interesting problem to solve.
Because not all kids are able to visit the parks. My family business in India started a space-themed park because only affluent students were able to visit NASA. So it was decided that there has to be a local park for those students who will not be able to travel to the USA. Now, this park we built is in one city, but what about those students from other cities who cannot visit the park we have built? They will be missing out on the fun aspect of education.
I think there has to be a way to bring this experience to all students irrespective of where they live and what their background is.
I am in the UK. I occasionally visit a local university. I see some really heartbreaking differences between haves and have-nots. There are few students that I saw at the university who you can immediately recognise as not from well-to-do families(they form their own group). For them, even though they are taking university education(funded by the government) they still feel they do not belong to the place. It is too late for them to blend with the crowd. If somehow I am able to provide confidence to non-affluent students from an early age, that they can afford the same facilities as other students then that will be something to be proud of.
> The long surviving theme parks are the front end for larger organizations. Universal Studios in Orlando. Sea World as marine mammal research centers. And of course Disney's lands and worlds.
The plan is to work in collaboration with large organisations who have interest in the out come of this type of activity.
> Do you have enough money to survive an event like the pandemic?
Event like the pandemic is the best time to start a business that takes some time to setup.
Yes, part of it will have elements of this. But it cannot be limited to just education as lot of kids get bored easily. So it will have some element of gamification and entertainment.
Just in case you're not already familiar with it - there's a niche sub-genre of games called "bridge simulators" that involve co-operative team play on a simulated starship bridge. Each player taking a different crew station (sensors, navigation, weapons, that sort of thing), plus a commander running the show - they all have to work together to complete "missions".
It's basically a game version of the bridge scenes you see on sci-fi shows like Star Trek or Battlestar Galactica.
Artemis Bridge Simulator is probably the best known one (though quite long in the tooth at this stage), there are a few others like Starship Horizons or Empty Epsilon.
They're sometimes used for educational and team-building purposes too - e.g. those "space camps" popular in the US that other users have mentioned here.
Yes, this is our experience as well when we built a space park in India. We had to add some element of entertainment. It becomes immediately evident when kids visit the park who among them are interested in the education side and who are interested on the non-educational/entertainment side of the project.
The idea came from what NASA has for tourists. And it is on similar lines to the US's Space Camp or the UK's Space Centre. But as I mentioned in my post, these centers do not scale. Not sure why; could be because they operate mostly using government funds.
I live down the road from Kennedy Space Center, and it has a fairly large scale :). It is also quite commercial, or rather the 'theme park' part of it is. By scaling, I presume you mean to spread, similar to a franchise model. Or do you mean a single park which grows really big? A little more detail about your vision might help.
Most of these kind of places have either a 'draw' or a 'museum' model. Ones which have a draw have something which is not elsewhere, which is what draws people to go there. KSC for example has rocket launches and moonshot facilities which are quite unique. A museum on the other hand can be built anywhere, even though it may contain some unique things. For STEAM it doesn't need uniqueness, just cool stuff would do. An example of that type would be www.mosi.org.
Museums are great, but in our day and age, building one is usually not a way to get rich. They often have some kind of subsidy. I don't know a ton about their finances, but most are operated as non-profits. I'm sure you could talk to someone who runs one and they'd be happy to tell you about their costs.
Having a STEAM draw might be good, but probably won't scale in a franchise fashion. However, linking up with a science institution can lend prestige, which is really important in the education/kids market. If SpaceX were to open a STEAM-themed kindergarten, parents would be fighting to get their kids in. Of course, this can also be done poorly - Florida Tech should have the prestige of being basically 'NASA school', but instead you get the grey MBA-ness of https://www.fit.edu/education-centers/locations/spaceport-ti....
The most important thing to find out if you want to scale, is what is the cost structure for existing places (i.e. how much goes to rent, salaries, exhibits, marketing, etc.). Then figure out what you are doing differently that will beat the pant off that. If you can't figure that out, you can't scale. For comparison, take a look at the cost structure of those tutoring centers (like Sylvan Learning); they do scale, but they are almost certainly not what are envisioning.
> By scaling, I presume you mean to spread, similar to a franchise model.
Yes, that is what I meant.
> KSC for example has rocket launches and moonshot facilities which are quite unique.
Translating this uniqueness across different location is what is required. And this doesn't seem to be happening. And that is what I am trying to find out whether mini-space-related projects, AR, VR and MR can help.
> Museums are great, but in our day and age, building one is usually not a way to get rich.
Museums will be a small part of the project to provide historical information.
> Having a STEAM draw might be good, but probably won't scale in a franchise fashion.
That is why the project will not just be education, but entertainment coupled with education. All work and no play makes Jack a dull boy as they say.
> linking up with a science institution can lend prestige
I am also thinking on these lines.
And thank you for the detailed writeup! Really very helpful.
The problem with a unique facility is that there really can be only one... although it sounds like you are thinking more of a unique experience. I think it might be helpful to your project to look into the financials of places like Chuck E. Cheese or Dave and Busters. These places provide fairly unique fun experiences while having a lot of investment into entertainment equipment. And yet they are able to make money, which makes it scalable.
Good luck with your project! Where in the UK are you thinking of building it?
Looking for a co-founder for a project in edutainment space. Project is at an ideation phase, so the idea is still taking shape.
Looking for someone with C/C++, Unity and XR(AR/VR/MR) experience or someone who has the confidence to ramp-up, and excited to work in this area.
The project idea is simple: To encourage students to take TEAMS(Technology, Engineering, Arts, Maths and Science) subjects using XR technologies and Space exploration as a theme.
I have a tech background(C/C++, mobile, desktop, servers, some game porting, 2D graphics, etc experience). But overall I am a generalist software engineer.
email id: yc.xr.sprint at gmail dot com