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I’m using a buffer pool and raw bitmaps with calls to drawImage - the canvas api doesn’t play very well with trying to do things in a pixel perfect way.

I’ve gone on a lot of rabbit holes digging into original source code and dev manuals for this project, hopefully one day I’ll write some of it up somewhere. I think what’s been interesting is iterating towards the most elegant solutions has often meant ending up with pretty similar approaches to what Atkinson originally used.


any hiring plans? this is cool


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