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So meta.


I'm in the same boat, buddy. feels


How have you handling it so far?. I'm turning 2 months today. I been reading and documenting a lot on free time but still not enough.


Well, I guess mostly by revising work I've done in the past. Reviewing it and thinking about how it could be improved if I were to apply methods that my coworkers would use.

I know it could be difficult for you, but consider just asking them for advice on the systems you're building/proposing. If you think they're likely to turn down the ideas you have, you may as well pre-empt that and get down to the business of figuring out a compromise. It may not make you look like some rockstar programmer, but at least you'll be learning something as quickly as possible. Also, depending on how down to earth your employers are, appearing humble before your superiors/more experienced colleagues and wanting of knowledge will only cast a good light on you.


Thanks, this makes sense.


Yes, I'm one of those people. Of course, avoiding dodgy links and free downloads can only do so much to protect you. What about all the random flash drives we put into our computers on a whim?

I do admit, I'm kind of ashamed that I don't protect my computer better - but many AV solutions hog resources and just slow my computer to a stand-still. So I just forgo them altogether. Running on Windows 7 or 8 does enable the Windows Defender program by default, though, I believe. And at first glance, it doesn't seem to be that bad a setup (admittedly, I haven't looked into it much)


Or maybe these states have faster internet access because they had the smarter people to begin with?

But yeah, correlation is not causation.


God... I can't work with more than fifteen (at a stretch) The cognitive load literally drives me insane. I have the usual suspects pinned, much like you, and use them routinely - but anything else is merely temporary. I also have a less than adequately powerful computer, so I couldn't keep many tabs open, even if I wanted to.


It's an OS X package manager. Indeed, it is comparable to Aptitude.

Edit: My app recommendation is Spectacle (a window manager) http://spectacleapp.com/


I use http://www.irradiatedsoftware.com/sizeup/ for managing windows, not free, but gets out of the way and has great shortcuts as default :)


I prefer Moom (http://manytricks.com/moom/) to Spectacle because it's much more configurable so it can adapt to my needs.


Awesome! Totally will get.


Ignoring whether or not it really is forty percent faster, I'd still prefer to use Node.js because of the abundance of packages. Are there a comparable amount of modules available for this platform?


I dig it! Perhaps update this by adding a shortcut for the new "Show HN" nav link?


Thanks for the suggestion, I've opened an issue on GitHub for it.


The future of movies is games.


If so, then one or the other has a long, long way to go. We've seen attempts to translate the movie experience into a videogame format, and they've failed abjectly every single time; there is a reason for this.

For a recent example of the state of the art in interactive movies, let's look at "Beyond: Two Souls", a PS3 game released last year by Quantic Dream, a studio lately specializing in the format; their 2010 release, "Heavy Rain", was fairly well received. "Beyond: Two Souls" makes a halfway watchable B-movie (think "Hit Girl" meets "Enemy of the State" with a double shot of Evil Movie CIA), but as a game it is God-awful. This is because the need to maintain coherency, in a heavily pre-planned movie-style narrative, militates strongly against giving the player any kind of freedom to play the game; the result is a farrago of quick-time events ("press X to not die"), "find the blue dot" puzzles in which the game tries and fails to give an illusion of involvement by requiring the player to pixel-hunt in order to advance the narrative, and branch points at which the player gets to choose the next cutscene from a small collection of very similar alternatives. One need not be a "hard-core gamer", whatever that is, to find this a combination which utterly fails to satisfy; then again, even today's theater tickets don't cost anywhere near $60 a pop, a high price even for a good movie -- which "Beyond: Two Souls" manifestly is not.

On the whole, this bodes ill for the future of "interactive movies"; a game and a movie are clear different things, and so far no one has come up with a means of reliably bridging the gap between them. Perhaps that will change as new technology such as the Oculus Rift offers new possibilities both to game developers and to filmmakers, but I tend to doubt it; what seems more likely to me is the genesis of an entirely new genre, possibly synthesizing traits from both movies and games, but fundamentally not the same as either.


"What seems more likely to me is the genesis of an entirely new genre, possibly synthesizing traits from both movies and games, but fundamentally not the same as either."

Not unlike the way film itself started ~1895 as a cheap emulation of stage plays, relying on familiar theatrical devices while exploring and developing its own core of language, conventions, and techniques. By 1915 it had come into its own and we called it cinema.


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