Affinity Photo is pretty good though it may not suit your needs. I know you already tried it but Clip Studio is very powerful if you stick with it (possibly depending on what art you’re making)
Unrelated, but is it just not possible any more for anybody to write a title for an article that doesn't sound like it was composed by a click-bait robot?
No, because they don't get read, they don't reach the front page, they don't get the engagement boost from people complaining about it and you would never see it.
Totally agree, I hate reading these titles. To the credit of the writer though, we get the answer fairly soon and the article isn't 24 paragraphs deep.
I'm in my 40s now, been coding mostly 80-100 hours a week since I was in my early teens, and I've not noticed much difference so far.
At one point in my late 30s I let myself go for a bit; too many brunches, too many happy hours. I started feeling a bit more sluggish and told friends I was feeling older. I'd put on a bit of weight. I went on a diet for a bit and lost the weight, and suddenly, magically, I felt all my energy and focus return as well. My legs, no longer burdened under the added weight again found the energy to eagerly sprint up 6 flights of stairs and I've all but stopped using the elevator in my building, not intentionally as any kind of "health chore" but merely out of impatience to wait for the elevator.
Personally, this experience has convinced me that most of what people describe as "aging", at least in middle age, has more to do with people's diet and lifestyle finally catching up with them.
Unfortunately, they'll be removing the webRequest API [1] which was the only reason I would have wanted to use it. This will happen probably whenever Google deprecates Manifest v2 and Manifest v3 becomes the only interface for extensions, which will stop uBlock Origin from working.
Other than that, when I tried Edge it didn't work perfectly on every site. But, it will be nice to have another non-Google browser to choose from.
Here’s how I got mine: got married to Japanese national. Worked and paid taxes for 8 years in a job that wasn’t teaching English. Applied for and paid ¥8000. Waited half a year. Received the OK to pick up my new perm resident card the week before my family packed up to move back to Australia...
Seriously one of the most simultaneously exciting and annoying pieces of mail I’ve ever received.
For what it’s worth, when I was working at a mobile game studio, we looked at this as an engine for a project. At the time we decided not to go with it since all your code needs to live on their server and there’s no easy local dev environment.
Not sure what the state of play for this product is now, but at the time we considered it too risky a proposition (what if they go out of business tomorrow?) and too limiting for the cost they were asking to use their platform.
It's certainly not super obvious to setup but there are ways to use PlayCanvas with local setup[1]. I have Redirector[2] rules in my browser and that basically handles it.
So with some tinkering you can have hot module replacement and front-end libraries integrated for a very smooth and web-dev-y modern workflow.
I think the engine is open source; but the real appeal is using the real time collab online tool, which is proprietary and had the drawbacks you mention.
PlayCanvas was started by ex-EA/Activision/Sony devs. But Mozilla partnered with PlayCanvas to open source the engine and later launch Firefox's WebGL 2 support with the After the Flood demo: http://aftertheflood.playcanvas.com/
How long ago that decision were made? PlayCanvas is still here, doesn't look like it is going anywhere.
For many years it existed, many people resist, some don't. But business is still here. And community grows. Portfolio of commercial projects as well.
A bit over a year ago now, so at least that much time has passed. It looked like a very good product then, looks like a very good product now. When I spoke to their support I was actually helped out by their CTO so I always felt it was a pretty rooted place.
But, at that time it didn’t meet our requirements.
I think they ended up using Phaser. I left before they actually released a game with that new stack. As mentioned below the cons are that you will need to invest more in making your tooling and it’s way harder for anyone whose not a programmer to use it. The pros were that it was very easy to work with, HTML first, and had a long enough track record to have ironed out a lot of common developer problems.
I recall our unity engineer quite liked Defold, which had an integrated builder tool, but for some reason the lead dev didn’t want to go with it.
I don’t want to be throwing shade on Play Canvas though, it’s possible if we did the same assessment today we would have gone with that engine.
I left the company before that decision really formalized itself but I think the lead dev was leaning towards using Phaser. I believe they’re using that now at least.
We had been using Unity for a long time but when the company decided pivot to HTML, we kept running into performance issues for for web (which left the Unity developer we had hired in a pretty awkward position).
Same cons that we came up with too. Which means it’s that’s much harder for anyone who isn’t a developer to make contributions to things like level design.