I'll eat my hat if we still talk about Clair Obscur in the next decade, like we might still be talking about Dark Souls (2011), for example, to this day.
It is a good game in an era where big name studios only care to invest in live-service games, and even indies are starting to rehash the same tropes over and over. It is not a ground-breaking cornerstone of the arts, just an isle of respite among the greed; any food tastes good when you're starving.
Clair Obscur was a far, far more memorable game for me and it's not even close. One actually has a story and characters to care about. The other is a masochism simulation.
Clair Obscur has great art (including music) but isn't a greater game underneath it. It's good but not exceptional. I can see the appeal for final fantasy fans, but I was underwhelmed.
Someone else mentions Blue Prince here. I think that's a much better game relatively speaking, even if not having Clair Obscur's exceptional art.
Which is too bad, because Blue Prince is the better game. :)
I'm playing through Clair Obscur now. It's above average for aaa stuff. But there are way too many cut scenes, and dodge/parry mechanics continue to be tedious. And the story is fine, but isn't really grabbing me. Sigh.
Blue Prince, on the other hand, is quite probably the best puzzle game I have ever played. My partner and I worked on it for months, and have a 50+ page Google doc of notes.
I am "only" a dozen+ hours into Clair Obscur, and I am similarly not understanding the hype. Combat is too gimmicky and annoying. The story is tonally all over the place. It starts out very dark, and then the characters seemingly have no problems going on stupid side quests because they want to see some cute elves or something. Are you saving the world or not?
The joke side quests work in your standard RPG because they take themselves less seriously. Your character is wielding an eight foot sword, the mage companion is a talking cat, and your boots are haunted by a long-dead Egyptian prince. Sure, go nuts if you want to play the mini-game at the circus belly-dancing competition to win the golden hat.
Clair Obscur starts in such a bleak, breathing world that the characters not treating the situation deadly serious breaks my connection to the world, so I start to focus more on the mechanical annoyances.
> worked on it for months, and have a 50+ page Google doc of notes.
That sounds more like a part time job than a game. I'm curious if you play it for the mental challenge? I feel challenged enough at $dayjob that all I want from games is mindless relaxation.
That's the beauty of Blue Prince. The core game doesn't require all of that. You can get to a satisfying ending with moderate puzzle solving. But after finishing the game, there are still hundreds of hours worth of optional puzzles left.
Yeah blue prince is three games (I've played two of them and won't play the third).
First, it's a really compelling roguelite puzzler where you explore and understand the house and it's mechanics. The puzzles are mostly small and straightforward (but not easy!). You can probably win this without taking notes. I found this part compelling and delightful.
Then it's something else where you learn about the world. The puzzles are more complicated and need notebooks and notes to keep the loose threads tracked. This part for me became a slog by the end and I finished mostly to say that I had.
To be sure, it was a couple few hours here and there, not at the scale of a job.
Blue Prince is an example of what fills are calling 'notebook games' -- instead of giving you lots of qol stuff, you just use a notebook to keep notes. The act of writing and arranging your notes is actually quite immersive. It's also fun!
Blue Prince has layers of puzzles and story... It's pretty reasonable to play to the credits, and not get into the depths of the post credits game; it's a very reasonable cutoff point for non-sickos.
I liked Clair Obscur a lot, but I doubt very much if I will ever replay it. The necessity of being able to dodge to survive encounters really killed the fun of the gameplay for me.
Tokens aren't free so there's already some level of buy-in on the part of the human sending out the agent. The amount of unserious requests will be limited by the cost of the tokens to run the agents.
On the other hand op said they'd been wanting to do this for years but never had the time / ability. This is work that would otherwise not be happening.
The fact that tokens aren't free will limit the number of unserious requests. Email is free, and so there's a lot of spam emails sitting in my inbox, but tokens aren't.
On the other hand, op said he had wanted to do this for years but never had the time / ability. We can probably assume any increase in unserious requests will come with an increase in serious requests from people paying for the tokens to get the quotes.
> The fact that tokens aren't free will limit the number of unserious requests. Email is free, and so there's a lot of spam emails sitting in my inbox, but tokens aren't.
Back when email was new, using it required paying an hourly fee to a proprietary online service. Then, with economies of scale and protocol standardization, it got to the point where the resources needed for email were so minimal that unlimited usage could be baked into flat-rate service offerings, and anyone who cared to could run their own SMTP/POP/IMAP servers on commodity hardware.
Using cloud-hosted LLMs is currently still in the "$5/hour CompuServe account" territory, but imagine what things might look like in five years.
> The fact that tokens aren't free will limit the number of unserious requests.
LLM costs are already pretty cheap (regardless of whether someone believes they'll continue falling).
For a recent example, see a relatively powerful LLM like DeepSeek Flash, where you can get a million tokens for $0.20. And if someone is OK with their task being batched (instead of executing it right now), that can lower prices too.
If you like the vibes but not the humor you might like The Dig. It's more serious, and has Orson Scott Card and Stephen Spielberg credited as writers. I last played as a kid it in the 90's, but still I have very vivid memories of it.
It's not that I dislike the humor, I just don't think it's as hilarious as it's often made out to be. Insult sword fighting, for example, is at best a sensible chuckle and gets pretty long in the tooth after the first two attempts or so.
I agree, at least in that we need more human contact, not less.
But I will say Gemini / Claude have both been surprisingly good at understanding my half-assed attempts to put a complicated question into a coherent sentence.
No word about updating Jules, which is still stuck on 3.1 Pro. I get that it's probably niche but I've really appreciated basically being able to give directions to Jules on my phone, then reviewing and merging a GitHub PR fifteen minutes later. It's been great for getting some progress in on a few personal projects during my commute when I can't exactly pull out my laptop.
Shame. I'm on the $20/mo Gemini Pro plan because the 5tb of cloud storage and the youtube premium lite were good enough perks, and my coding complexity needs were light enough for me to overlook Claude or Codex. But Antigravity is working better than Jules and it's basically giving me a taste of what I'm missing and it's harder to justify not trying out the competitors.
I do not, however I am curious about Jules support. I didn't know if this was a dead project or not. Seemed really interesting but then I didn't see much development/announcements/discussions around it. Last update from their changelog was as you said 3.1-pro support in March.
I am a Catholic who is heavily involved in adult faith education, and and I can very safely say everyone in the Church thinks this is a terrible idea except for the tech people that make these models. These things are all independent projects.
Because of the nuance involved in explaining theological concepts there's a long, long history of reviewing and approving books that explain doctrine. LLM outputs can be reviewed by a competent authority and approved for publication but releasing an AI to explain the theology to the general public in any sort of official way is impossible.
Googling is no longer a reliable way to figure out if something is real or not (since, in this case, it just regurgitates the original article, including a couple slop blogs about it)
Yeah tenure is nice but there's just a hint of mystery behind the title "itinerant professor." Like a wizard that just pops up in places to work computer science magic.
I was a phd student when sally was a professor at Utah. I get the feeling that a lot of people came together for an interesting project (systems/memory related, I can’t even remember the name ATM) and dispersed when the project was at its later stages. I think it’s common in our field for many phds to work as professors for just a few years and not commit to it as a career.
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