Chess has already been this way: computers are far better than humans, yet the humans still play and learn/understand new position evaluations from the computers.
There also will never be a Mikhail Tal type of player again and most classical matches at the highest level are just draws now. I'm not sure if you could say AI is a benefit for the highest level but it is an equaliser in the sense that you don't need to pay for a tutor to analyse your mistakes (though they can still be helpful) which helps the average player. Chess is also predominantly for entertainment making it not the best example for AI not replacing people.
They need a better control or comparison. For the math problem, introduce a standard calculator and one that that sometimes gives the wrong answer. Pretty sure he’ll find the same issue with persistence and focus.
Disagree. While it's easier to 1-shot more things now, when there's more complicated interaction of components, a good plan from plan mode can make the project a "looks good, go" and run overnight thing vs. "steering" needed.
How many thousands of dollars are you burning a month on “looks good, go” and then *letting it run overnight*?? I spend enough money on 8 human, interruptible and human-thinking hours with paused hours.
I can’t imagine how high that number would go if I got rid of the collaborative style and also the “please don’t run scary commands on random directories without permission” mode.
Write a good high level plan with functional and non-functional requirements and it works out costing less, works more efficiently, and no surprises.
It’s like this: If you know the right words to say to the LLM, you’ll likely get back the “right words” also. And the more right words up front, the less steering you need to do.
(Having 20yrs of experience writing these user stories and designs help, my “unfair” advantage)
Same method.
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