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And that's why having some competition is useful for consumers. I would like to see this trend to continue and game launchers improving not only startup times, but RAM usage and disk size usage. I just looked into my `.steam` directory, and it is taking up over 10GB of disk size, and I have only single game installed, that is only about 500MB in size.

Now patiently waiting for GOG answer to this competition.


I don't think this is a statement about competition. This is not a metric anyone has competed on so far, it's being made into a press release.

What about license of such output? Won't Google and OpenAI be coming to my door for their share from the sales of "my" audiobooks?

You'll have to read the license agreement for openAI or Google on their tts

Or look into open source tts models with liberal commercial licenses

Generally I'd stay away from the site/project/repo in the OP and just do your own research on this (because the OP site is vibe coded in a sleazy way that's unnecessarily used car salesman-y and doesn't offer anything you couldn't just do better yourself with one codex or chatgpt prompt)

Edit: to be clear there's a lot of different tts providers, they probably all offer tts you can use commercially, you can look at benchmarks for the providers and then the specific TOS


If you put no effort into it, then it’s unlikely you can put any royalty claim on it either? But nobody’s gonna pay for it anyway so don’t worry.

If Proton got their devs together for a two week internal hackathon, they could build a very simple Proton client for Linux that would match functionality of Dropbox and quickly gain a lot of new customers. And make existing customers very happy thus creating free publicity to attract even more customers. Alas, their priorities are trying to upsell unnecessary products to their existing customers and not providing products they actually want. And I am saying all this as a paying Proton customer.

I work in this space with my oss work on Filestash, and its sync client https://github.com/mickael-kerjean/fdrive. A proper sync client is nowhere near a two week hackathon unless you vibe code it and don't have much care. I've been on it for 6 months and it's far from finished. Linux alone has a fragmentation problem. The sync engine can be shared, but the integration can't: tray, status, file manager overlays and notifications all work differently on GNOME, KDE, COSMIC, Omarchy, Sway. Electron looks out of place everywhere, so you end up maintaining one frontend per desktop, plus packaging for each distro. Then there's the sync itself, which is a long tail of edge cases, often platform specific. Last week I optimised the rm -rf case, FUSE hands you one unlink per file, so a folder with 10k files becomes 10k API calls unless you do clever things. Today, I've tried to optimise thumbnails, problem is the file manager opens every file in a folder just to render previews, so browsing a directory of videos can easily get uggly as well, let's not talk about the state of atomic save which if you are not clever here too will create multiple files on your server and waste bandwiths. There are many dozens of these edge cases just on linux and that's before you tackle window, mac, android, how do you handle delta sync ....

My "two week" estimate was too sarcastic. Thank you for detailed explanation about all the problems and challenges that comes up when building a file sync client. I really admire your attention to detail while trying to correctly integrate the sync engine in all different file clients.

Is there any way to add custom apps to this series of Nokia phones? It's so annoying that 20 years ago mobile phones were running Java apps (J2ME), and now - nothing.

For this NOKIA, the firmwire is written in C, unlike previous versions, where the firmwire was written in JAVA. yes, we can change the firmwire and add custom apps, but as of my current progress, your change will get reset once you have done restart.

Keep rounding UI and adding more AI, and finances will keep going down.


Yeah, there are better names out there, try Unity or Proton.


Some developers are locked in to using some in house UI solution that is slow to implement any new features from evergreen browsers and even is still shipping hacks for IE11, although it was depreceted company wide years ago.


There is "Prefer WebGPU" toggle (on by default), but it does nothing. How hard would it be to add simple support test to check if browser has all required capabilities to run your application? I think at least allowing to browse models does not require WebGPU, right?


I've tried to fix it, let me know if there is still an issue.


The worst thing is when browsers are adding rounded corners to viewport and covering part of website. This is breaking design and in some cases might even hide crucial information.


Very worrying trend is thin scrollbars on websites, or in some rare cases - scrollbar just hidden. Fortunately Firefox has a setting in about:config: layout.css.scrollbar-width-thin.disabled=true .


That is so sad!! The larger our screens gets the smaller the scrollbars get, making it at least twice as difficult to use.

Where do you remove the option for me to see how long your (now often AI generated) blog post is just by glancing at the scroll bar, why do you remove it. That’s really crappy UX…

Also - apps (mainly Office 365) no longer use a framework that allows the OS supported use of Accent Color (the thing that allows the active windows toolbar to get a Color that quickly and effectively signals ‘I’m the active one now). No no - I am Office I am so important that I need to always be green (Excel) or blue (Word) etc. No need for you to know if I am the active window or not - you’ll find out when starting to type and the ‘wrong’ windows receives your input!

It seems that there is a design pattern where product owners favor apps to look nice in board room presentations over making them effective to use for professional users (as well as average Joe).

Don’t get me started on the often lack of keyboard shortcuts - just use the mouse (no thanx - way too much clicking, only use mouse where it makes sense, please)…


There's also

  widget.gtk.overlay-scrollbars.enabled: false - always show normal scrollbar, don't just expand on hover
  widget.non-native-theme.scrollbar.style: (it seems that values 1-5 are allowed)
  widget.non-native-theme.scrollbar.size.override: width
Works in Thunderbird too.


I'm not surprised scrollbars are hidden. They're hidden by default on macOS and when you find out that every other OS turns your design into a scrollbar mess, disabling all of them is the quickest fix.


A "scrollbar mess"!? That type of designer is exactly the cause of the problem.

Usability breaks the look of my design, so I'll break usability! Obviously it's more important that everyone sees my amazing graphic design skills, than that they can actually use it!


I was referring to this: https://web.archive.org/web/20210409223357/https://svenkadak...

Usability is one thing, but with Apple hiding scrollbars by default, loads of macOS-designed websites spawn scrollbars all over the place on other platforms because of 1px overflows.


yes, that and I've noticed many scrollbars have very little contrast with the background color, making them ever more difficult for me to see.


And the best: they often are rendered above the window content (hello Mozilla). They call it: accessibility.


yes, I absolutely hate the new trend of tiny slivers that are basically invisible

I just want normal OS-controlled scrollbars everywhere


Thank you, that was a small but clear improvement to my browser.


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