Love this -- and plays great on desktop and mobile. I am making a different sea-faring game focused on merchant trading in the age of Marco Polo, would you mind if I asked you a few questions to compare notes on sailing and 2.5D graphics? is there a way to DM you.
There are plenty of sailing simulators (e.g. Windward), just none featuring large square riggers. In any case, my beef is more with the misleading headline.
If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?
It's not fun to spend an hour going zig zag against the wind? What about an hour doing it with a boat full of precious materials that can't go through the portal while you're being chased by some ungodly horror from beneath the waves?
When people have 20 priorities and the company culture and process celebrates that. That's when meetings become the only forcing function. Sad but true and effective.