Not OP and I won't dispute your point exactly but I'd like to point to a book called Pixel Logic wherein the author makes the same point regarding pixel art. Even though you'll be using stuff like the Lasso and Paint Bucket tools the big thing about pixel art is the manual control and precision of pixel placement (by hand) where you employ techniques like anti aliasing (again by hand). Advanced techniques like sub-pixeling when doing animation frames are another thing that makes sense only when you can place pixels one by one.
I have really struggled to get nano banana to follow size/proportion ratios for sprite art. any tips? I fed in a bunch of examples first and tried to write a really strict prompt. I wonder if any of the sw being discussed here can be programmatically controlled by claude code or similar to do sprite work
Like the comment above I split sprite sheets into grids with edges for NBP to follow. I have the option to add the canny edge map to the grid to enforce a lot of consistency as well. Then I specifically tailor the prompt to the task.
entirely possible I’m just really bad at this stuff but I can’t get browser agents to do simple report pulls without running into a captcha or a dropdown menu that breaks its brain. hopefully this is the one!
I had to threaten to sue them by opting out of their time triggered arbitration clause to get them to give me the deposit back on a car they couldn’t/wouldn't deliver. Carvana sucks.
Quite a decent hit. Local models don't perform very well in long contexts. We're planning to support a local-only offline set-up for people to host w/o additional dependencies
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