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I love this trend as well. More than any other project or trend, it makes me feel optimistic about a future with AI and little or no slop.

I had hoped to someday make retro games for all major 80s and 90s consoles. I started with the Atari 2600 12 years ago[0], and planned to move to other 6502 family systems when I had time. I realized last year that AI could essentially do all of what I considered the hard parts and craft of retro game assembly, which felt like having the rug pulled out from me. Projects like this have really turned that around for me.

New tools just mean old things become easier and new things become the difficult (where I think the fun is), but solvable, frontier. This category of projects inspired me to pick back up an Ultima V decompilation project I started more than 10 years ago[1,2]. I'm looking forward to a world where all of my childhood games are cracked wide open for mods, ports, etc.

[0]: https://github.com/cleak/FlappyBoot [1]: https://github.com/cleak/u5-spec (spec for Ultima V binary) [2]: https://github.com/cleak/u5-engine (Rust port of Ultima V made from the spec; still lots of prose slop)


I really love Obsidian and the direction they’re going with CLI. I think one of the most important things we can do while waiting for super intelligent assistants is capturing more of our thoughts and knowledge. Obsidian has been the tool I do that with.


In this case yes, but the real takeaway is to pay attention to Memory.md. If I had a particular game in mind and it latched on early to a style I didn't like, there's no guarantee it would update the memory as I try to change the style.


I read that as MomoGame at first and was very confused.

I'll have to give MonoGame another try. I was a big fan of XNA up until its deprecation. I went all in on OpenTK for a while, and in hindsight MonoGame would've been the better choice.


The model makes a huge difference. I tried this about a year ago and Claude occasionally got it right. These days, it seems to get it right on the first try most times and then always self corrects after. Codex 5.2 (I haven't played with 5.3 enough yet) gets it wrong more often than not, and frequently doesn't call the linter; I'm willing to accept that my bloated CLAUDE.md might be a bad fit for Codex and causing this to fail.


I'm playing around with a tool to generate the IDs for me. I'm honestly not sure if it'll be an improvement since it likely means more tokens/context than just letting it YOLO IDs.


Thanks for the kind words. I'm blown away by the response and positivity here.

There's definitely some social commentary to be had in the whole project. I decided it's best left to the reader to find their own rather than assigning mine to it.


A few days before this article was posted to HN, I had commented (https://news.ycombinator.com/item?id=47086836 ) on a post triggered by the drop in quality or engagement of the Show HN page. I was playing with the phrase "everyone and their dog" that the person I was responding to used and saying the "and their dog" part was more problematic than the "everyone" part, drawing a parallel between the dog and an LLM by implying that the solutions they both would produce would lack the guarentee of human intentionality and ownership.

And then your dog read my comment and said "hold by biscuits" I guess.


Just a quick note that I have nothing to do with any meme coins. Looks like folks are using myself and Momo to pump some crypto. I won't be claiming any coins - even though they've been offered. I'd recommend others stay away from it as well.


Any popular thing with a dog in it is now a rug pull opportunity!


It does. Claude seems to do the best with this prompt. Codex 5.2 struggled with UID generation and kept ending its turn with things like "And now you're all setup to run tests!" without actually running them. A better (and shorter) prompt could probably get a lot out of Codex.


Both my dogs have actually learned to use the button mats. Down selecting to the right responses seemed tricky. My wife also took away the mat since Hana (the larger one) never learned "all done" and would paw at the "walk" button until she got it out and carried it around.


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