There's a guy who did some cool mods for the Vectrex to improve it's ability to run faster vector lists (ie increase bandwidth ). This was so it would directly work from Asteroids arcade PCB.
Exactly, Bleem came to mind for me - running PlayStation One games on Dreamcast through the same technique. Doesn't it really matter if you translate at run-time or ahead of time.
IMO Restrictions are exactly what sparks creativity in people... whereas too many options leads to choice paralysis, which is what I fear is a big problem in the FOSS world.
Don't get me wrong... I think having choices is still good, I just think that having too many choices is not equally as good, or necessarily better.
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