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You might enjoy this talk. I did. https://www.youtube.com/watch?v=HTfa2UF_oiI

Well I was tricked so I think it's better to be accurate.

WWW.JCY - early webpage obv

the example was cheese, not a salad.

I don't think it is better than just doing it yourself in Claude Code (in fact worse) but some people like cute UI for everything I guess.

There's a guy who did some cool mods for the Vectrex to improve it's ability to run faster vector lists (ie increase bandwidth ). This was so it would directly work from Asteroids arcade PCB.

https://www.e-basteln.de/arcade/asteroids/intro/


This won't work with that though, well maybe you could port it but what's the point... Mini is not a vector machine.

Exactly, Bleem came to mind for me - running PlayStation One games on Dreamcast through the same technique. Doesn't it really matter if you translate at run-time or ahead of time.

Rich people can afford slaves. Abhorrent practice.

Same as it is today?

The Chinese breakthroughs are often around optimization. And I gather it's because they are constrained and very bright so it's a natural progression.

IMO Restrictions are exactly what sparks creativity in people... whereas too many options leads to choice paralysis, which is what I fear is a big problem in the FOSS world.

Don't get me wrong... I think having choices is still good, I just think that having too many choices is not equally as good, or necessarily better.


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