It is a LOT more efficient on claude code. Takes forever to run out of credits, and a whole lot of useful code gets generated. The web Ui reconstructs code while claude code just tweaks it.
Design looks and feels rewarding, but the players just sit there and do almost nothing for hours on end. No thinking required other than reading rewards coming at you that the game graciously pauses to let you read.
That said, higher order thinking about this thread makes me sad. Not judging anyone here, just sad for everyone who wants to sit there and remove hours of their life and attention for sound pings and moving pixels. I got into programming to make the machine do work for people while they use their brain on better things, not to be hypnotized into zombie mode till days, months, or years are lost. Especially years of peak brain time from really smart people. Does this happen when people lose purpose?
"Not judging anyone here," then proceeds to list off every reason they are judging people who enjoy something they do not enjoy. Why is this always so predictable? "Not judging, but if you like this game you're a slack-jawed zombie who is wasting their life." Okay.
just sad for everyone who wants to sit there and remove hours of their life and attention for increasing shareholder value and moving bits in enterprise cloud environments
Wow, I'm not sure "not judging anyone here" is really working out that well ;), but different people live differently and have different needs & priorities.
Note that for a lot of people, a period of emotional regulation with repetitive, low-intensity activity is literally what the doctor ordered. If you're not one of those people, you may not fully understand or have the empathy, so take it on a rational level then. While ab-so-lutely any activity can be used and abused, I don't think this is a strictly black & white binary proposition. And as something built on a lark (presumably heavily AI assisted), it's kinda cool and quite a bit more sophisticated than it has ANY right to be :-). I'm also shocker there are not cease & desist letters yet :(
Is it possibile that the emotional dis-regulation comes from the stimulus of games/social media? That after the brain is used to the fast dopamine rewards not present anywhere in real life, everything else becomes boring/disbalancing? Drug withdrawal has similar effects.
Certainly possible to induce it, but I do not believe it's the only path. I do believe current consensus is that e.g. autistic people find need for emotional regulation as a baseline as well - but as with everything in sociology/psychology, it's hard to control the variables.
(FWIW, I personally think of it analogous to psychosomatic side effect of allergies - I can be induced into sniffles by convincing me my pillow is stuffed with cat hair, and there's a legitimate underlying physiological thing :).
(and to clarify, I personally had about 2 runs of the above game before my brain caused stress/anxiety that I'm wasting my time and life is limited and I'm not using it productively and I'm not accomplishing anything meaningful aaaaaaack; not sure if that's ultimately healthier or not - clearly, spending time on hacker news doesn't trigger the same reflex :-)
Are we really so terrified of being alone with our thoughts for 30 seconds these days that playing ultra short games while waiting in line at a cafe is said without shame?
I love them as well, but i’ve had to be careful with the default managed rules - 800+ rules that sometimes overblock need to be easier to curate / select from.
“The panic pays and monetizes well - people share it to warn their friends, spread your message, lots of people comment in fear and raise algorithm engagement, and they paralyze thinking they are helpless.” Said the cowboy to the other cowboy as they scared the herd into their fenced yard.
AI models seem like data vacuum cleaners. They crave it more than anything, especially specialized contexts. I wouldn't be surprised if you see hidden goals activate when niche context shows up. Maybe a benchmark asking them to brainstorm in niche fields will lead someone to the trojan horse goals.
AI without guardrails is an instant complexity creep. The complexity quickly overpowers it and the purpose of the project it was asked to work on. After a very low threshold that complexity becomes unmanageable by humans. At that point you become dependent on AI. The job of professionals now is to contain the complexity to keep projects maintainable and manageable, because even Claude will runaway and outpace itself and not be able to catch up with itself on a larger project. Humans are fully capable of generating spaghetti code too, but nothing can outpace AI in doing it. If you give up thinking you lose control and ownership fast.
My experience is that if unchecked very quickly no useful work is being done and every agent is just checking boxes and telling each other what wonderful bureaucrats they are. I am trying to have comprehensive telemetry and checks that limit the overhead to max 10%. Jokes on me since the telemetry turned out the be the most complex item which will finish last. Well, there is always the next project.
I agree with you on many points. But I have asked recent models to try and simplify or if there are design decisions or assumptions that are preventing it from being simplified. It's frequently able to cut down on what its built up and maintain what is needed.
As always design decisions change and what's needed at 1 point isn't needed later.
I was thinking of setting up a daily cron job for a agent to review and specifically keep the complexity and bloat down. To challenge assumptions or at least make sure they are stated. So that I can review and agree or cut it.
But a human in the loop to decide what to cut is tricky to replacd for lots of reason.
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