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Congrats!


I’m glad you like it! Anyone can use the builder and submit a level suggestion through github:

https://ehmorris.com/bubbles/builder/



Oh no. That will make the whole game frustrating. I actually recently made a change to try to mitigate this so I’m sad to hear it’s still an issue. I take the pointer position on pointerdown and pointerup, and do collision detection both times. Then I pop the underlying bubble in either case, giving you the benefit of the two possible pop locations.


Ah bummer. Some phones struggle because the bubbles are pre-generated bitmaps drawn each frame.


Yes if you don’t already know where the bubbles are gonna fall it’s very hard to get to them in time with a trackpad. Although I play with a trackpad myself and can beat most levels.

I had a friend suggest a “course preview” during the countdown screen so that users can anticipate the bubbles without memorizing them.


I replayed it some more and I improved with each go. It’s kind of like older games, where the levels have to be learned over time to get good. I think we’ve forgotten about that with the more gentle on-ramp most games give these days.


This is my “finally try to make something real with AI” project that I have yet to do. I have no native experience. Both for this and ehmorris.com/lander.


Oh don't misunderstand me, the game is really amazing and I don't think it has to be actually native at all - just pondering whether you might want to get it in the hands of more people and get some economic benefits from the great work you've done is all! :)


Me too. They’re all by my friend Max Kotelchuck. He made the sounds for /lander too.


Oh, this one is one of my favorites. If you time it right, you can get all six with a slingshot of the right speed.


It’s easier on desktop if you stick with slingshots and make your window fairly narrow


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