- 3D support is using Mesa, so full GL accelleration on supported hardware (sorry nVidia, your Open-Source game sucks)
- Arm translation is on the radar, and we have solutions in the works. Just nothing ready for the masses yet.
- No Google Play Services as of yet. Some of our builds do use MicroG, Aurora Store, and other FOSS apps & open-source GMS options.
- It uses LXC, so yes, you can mount whatever is needed, we just don't have an exemplary (easy) way to do it yet.
- We are using hardware passthroughs via binder, so eventually Waydroid (Android side) will be able to access the system details available to it. Same with sensor inputs.
- We would all love to get paid, doing what we enjoy. But for this project, we are not even collecting donations yet. Money isn't what is driving this project. That's not saying that collecting donations and sponsorships aren't on our radar, just that it's not a primary focus. Open-Innovation is.
We are working on growing our testers from just us, to a few capable users out there currently. Hit us up on Telegram or Matrix and I will try to get that group started soon.
We figured mentioning it in the docs under dependencies was enough (https://docs.waydro.id/usage/install-on-desktops). We will add it to the website instructions as well then to make things more clear.
We are working with a few community members to support as many systems as possible RN. On down the road, there might be aossibility of supporting different container methods, but for now, we are focusing our efforts on using LXC