> But that doesn’t explain games where as soon as you start it up for the first time, there’s a minimum of 20 minutes of (often unskippable) cutscenes before you can even control a character
I honestly wonder if this is done to reduce returns. Steam, for example has a <2hrs policy.
Put 30+ minutes of cut scene in, 60 minutes of intro/tutorial, and you’re past 2 hours of game launched time before discovering the game itself just isn’t fun for you (too predictable? Grindy? Too easy? Too hard?)
Any chance of updating the RSS feed item "summary" to something more useful than "significant news" and title to something more than the date? Or maybe an RSS feed of the newsletter format?
(I do see some of the older items have titles that include some info on what's included)
Basically, I think the ideal RSS feeds would be _two_:
1. RSS feed of every item that hits the 6/10 threshold (title and link to original, summary not too important, either same as title or paragraph summary of what the article is about)
2. RSS feed of the newsletter (title: "May 4 2023 - significant news", link: newsletter page, summary: list of article titles)
I suppose versions of #1 with diff thresholds could be nice, but I'd probably only use the default threshold.
Background: I run a bot that sends RSS feeds into discord channels (easily followable to any discord server) and this particular feed seems potentially quite handy for good news info. Probably overlaps with https://whatthefuckjusthappenedtoday.com/ but that automation probably means it can catch breaking news faster than a manually-curated site like that.
One person's advantage is another's disadvantage. Lack of global (where global means all servers federated with your own) text search is a choice, not an unfortunate side-effect of federation. There are a lot of things I wouldn't post about if it were like Twitter and people could easily search (and follow) terms looking for people to harass.
Yeah I understand. The hard part for me with Mastodon is I have broad/diverse interests, but so many servers focus on specific topics. And I especially like FinTwit stuff, but the fediverse directories don't even have a "finance" or "investing" category.
I haven't seen "using Oracle Linux will result in me being sued".
What I've seen is "Oracle is evil", "don't trust Oracle", and something like "my prior history around Oracle has left such a lasting bad taste that I throw up a little in my mouth every time I touch something with Oracle in it, so I'd rather do almost anything but use something from Oracle, since using it on the daily would inevitably lead to permanent esophagus damage."
I mean... Oracle buying up MySQL was enough for MariaDB to be created and move to being the default. (well, and some of what Oracle did right afterwards).
Worst case is might have to also manually replace a few "release" and "logos" packages (which is what's involved now for switching from RHEL to CentOS or OracleLinux)...
More likely there'll be a simple script to swap from CentOS (or RHEL) to Rocky.. Or they could have a "rocky-release" package with `Obsoletes: centos-release, redhat-release` and a `yum install https://rockylinux.org/rocky-release-8.2-1.noarch.rpm ; yum upgrade` is all that'd be required to swap...
TL;DR: should be very easy, but there's minor variations in methods that I doubt are finalized.
Your client asks for 1 file, the server comes back with 2 files (the 2nd one what you actually asked for), but the name of the first (tiny) file's name contains escape sequences that clear the line, move up a line, or otherwise obscure that the first file was sent.
As a somewhat picky consumer of hoppy beers, I really dislike beer cans in cardboard boxes for a simple reason: you can't see the canned-on date. It's not a problem with some of the smaller beer-specialty shops, but in both grocery stores and bigger bottle shops, it's not uncommon for beer to still be on the shelf well past a date where it doesn't taste as good anymore.
You can open the cardboard in the store to peek at the bottom of the can, but that sort of thing may be frowned upon.
I honestly wonder if this is done to reduce returns. Steam, for example has a <2hrs policy.
Put 30+ minutes of cut scene in, 60 minutes of intro/tutorial, and you’re past 2 hours of game launched time before discovering the game itself just isn’t fun for you (too predictable? Grindy? Too easy? Too hard?)