yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates.
I'm not a fan of parrying in any game and mentally put Eternal into the "Wait for cheap Steam sale" pile when I saw the shield. I wanna rip and tear in Doom.
was watching a video about ICBM detection/taking them out in boost phase, and needing a lot for coverage if you had these LEO satellites ready to go but need a lot of delta v (fuel), star link... plenty of em but nah it's for internet/basic navigation/not much fuel
My first thought about that is you'd need a lot of satellites already nearly co-planar with the ICBM's inclination and there probably aren't enough Starlinks in any given inclination to make that realistic (granting secret dV and a sporty enough TWR). Boost phase is pretty short.
This is exactly what Golden Dome proposes to do for missile defense. It improves the math of missile defense a lot compared to past proposals and it’s not completely crazy but it’s still not certain if the technical capabilities would be there even with a fully operational Starship.
Yeah it’s a long and complex topic. Perun takes the same view as those people you linked but I think there’s several interlinked developments driving this, one of which is the pace of advancement in space access. Even if it won’t work today this is realistically a 20 year project regardless of Trump’s desire to have it by 2028, and if launch costs fall another order of magnitude between now and then and you can make really small interceptors it changes the math a lot. There’s also the broader game-theoretic and strategic stability (or really strategic metastability but this is a whole long and complicated digression) issues which tldr means that if you think such a thing could be possible it would allow any actor who could accomplish it to alter the fundamental MAD equilibrium we have lived under for 80 years and this would come with immense first mover advantages.
GBF is a love letter to the franchise and to the gunpla subculture. Its animation quality is high, the characters are fun, and Easter eggs are fun to look out for - including more than one where characters who met unhappy fates in their original series seem to be living happily in "our" world. Highly recommended.
The Build Divers series is not very good, but I still recommend it to people who have some time to spare, because Re:Rise retroactively makes it so satisfying. Re:Rise itself is deceptively sophisticated, and touches on some mature themes that even most serious Gundam series don't get to.
Hathaway honestly blew me away the first time I saw it. One of the few movies I've watched 3-4 times now. It's exactly like you say, you can really _feel_ the weight and scale of mobile suits. It's honestly a fantastic start to this new era of UC.
Also lol @ kshatriya being called bell pepper. It's probably my favorite non-gundam mobile suit. I wish they'd make an MG kit for it despite how massive it is.
hehe very important
although... if the walls moved and touched the whiskers in conjunction with the game could be something
reply