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> It maximizes immersion without obstructing whisker space

hehe very important

although... if the walls moved and touched the whiskers in conjunction with the game could be something


yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates.

that's cool, I assume the sound doesn't scare the rat/does its purpose, sounds like a better solution than a physical wall moving

also nice to see those classic cheap blue stepper motors ha


TDA was so good timing the parrying. Eternal too, once you play these games the other games are slow in comparison imo.

I'm not a fan of parrying in any game and mentally put Eternal into the "Wait for cheap Steam sale" pile when I saw the shield. I wanna rip and tear in Doom.

Seeing htop running reminds me of Pine64 PPP ahhh fun to mess around with but eventually I sold em

tangent conspiracy thought

was watching a video about ICBM detection/taking them out in boost phase, and needing a lot for coverage if you had these LEO satellites ready to go but need a lot of delta v (fuel), star link... plenty of em but nah it's for internet/basic navigation/not much fuel


My first thought about that is you'd need a lot of satellites already nearly co-planar with the ICBM's inclination and there probably aren't enough Starlinks in any given inclination to make that realistic (granting secret dV and a sporty enough TWR). Boost phase is pretty short.

yeah the guy I was watching was talking about needing 3Gs of acceleration to intercept if it's not too far away

This is the context I was thinking about https://youtu.be/XDXKRQCkvms?si=1P8eLrZcPiP_ZSHw&t=353


This is exactly what Golden Dome proposes to do for missile defense. It improves the math of missile defense a lot compared to past proposals and it’s not completely crazy but it’s still not certain if the technical capabilities would be there even with a fully operational Starship.

these videos are saying Golden Dome (or at least missile defense) is currently not good enough

the one above and this one https://www.youtube.com/watch?v=KdPTpRfhdWM

which you know credibility who knows

edit: the "not good enough" part I mean kill vehicle trying to lock onto the right target not decoys

but I've only started looking into this, not that I really have a say in it as a civilian just along for the ride


Yeah it’s a long and complex topic. Perun takes the same view as those people you linked but I think there’s several interlinked developments driving this, one of which is the pace of advancement in space access. Even if it won’t work today this is realistically a 20 year project regardless of Trump’s desire to have it by 2028, and if launch costs fall another order of magnitude between now and then and you can make really small interceptors it changes the math a lot. There’s also the broader game-theoretic and strategic stability (or really strategic metastability but this is a whole long and complicated digression) issues which tldr means that if you think such a thing could be possible it would allow any actor who could accomplish it to alter the fundamental MAD equilibrium we have lived under for 80 years and this would come with immense first mover advantages.

The others would also build their own I imagine but yeah, the tech is cool despite the purpose

Checking out Perun


what a beautiful line, look at it go up

But their robotics division though

I'm wanting to do this for dead leaves/pruning

Or if it makes more sense to just let them fall, identify and pick up the leaves from the floor/plant pot


looks like they don't show up with an adblocker

Love the lore in gundam, usually ends in sadness but yeah

Watched almost all of them except igloo/build fighter type

Hathaway had a great fight sequence where you felt the scale of Gundam and the violence/heat

the soundfx tooo ahhhh

https://youtu.be/oiiIkSuiios?si=ylHdAqVnE2pPeSKv&t=202

Thunderbolt has great graphics too and the jazz

And unicorn the bell pepper gundam


GBF is a love letter to the franchise and to the gunpla subculture. Its animation quality is high, the characters are fun, and Easter eggs are fun to look out for - including more than one where characters who met unhappy fates in their original series seem to be living happily in "our" world. Highly recommended.

The Build Divers series is not very good, but I still recommend it to people who have some time to spare, because Re:Rise retroactively makes it so satisfying. Re:Rise itself is deceptively sophisticated, and touches on some mature themes that even most serious Gundam series don't get to.


Alright I'll try GBF again

I forgot to mention the hype of that Zgok lol in Seed Freedom

https://www.youtube.com/watch?v=wvyAa4CgaOs

ugh I don't like these 60FPS things on YT makes it look worse my bad, updated


Hathaway honestly blew me away the first time I saw it. One of the few movies I've watched 3-4 times now. It's exactly like you say, you can really _feel_ the weight and scale of mobile suits. It's honestly a fantastic start to this new era of UC.

Also lol @ kshatriya being called bell pepper. It's probably my favorite non-gundam mobile suit. I wish they'd make an MG kit for it despite how massive it is.


I remember buying certs from Godaddy then Namecheap then using Let's Encrypt feels like when GitHub offered free private repos

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