It's here (http://tekbenches.net/) but Rudy doesn't generally like selling one offs. I got myself and my friend a chair (Aeron for about $300) only because I got to know him via our office buy (30+ chairs and various furniture). He has a big warehouse and you meet up with him and you basically walk in and find your chair and haggle and strike a deal. No harm emailing to ask if you can head over.
Sorry about that. I can see how its unclear in the way it reads. I shortened a more descriptive title and lost the meaning. I was originally referring to how dramatic the treatment has been for those it has been effective in. I have updated the title.
As someone who has written a game (To The Stars 3D on iPhone) and as someone who has gone through many different routes, I would suggest taking a look at Unity3D. They have a free version and they really take a large portion of the pain out of creating a game on basically any platform.
I think the innovation in using words like that is to take a concept that might require sentences to explain and distill it into one word. I agree there isn't necessarily a disruptive breakthrough, but I think the concept is now more easily distilled to those not in the know. Gotta wonder if we're going to see companies specializing in the pornification of things now though.
We saw and liked fiverr, but we didn't want to do just a clone site of it since we felt they had the market pretty cornered. We'd just be a "me too" player. Looking around we realized there wasn't a good system similiar to fiverr for adult. That's when we decided to test it and see if there was a market. We've been surprised.
Pornification has been going for some time, it just hasn't been well publicized (since mainstream tech news doesn't really cover porn unless there's something crazy going on). Youtube / youporn is a great example of one. In addition the site gamecrush.com is very similar to the adult webcams sites that are up. They added the twist where models can't be nude and they play video games with customers.
I could probably clarify a few things. I built the paywall used at WSJ. WSJ's paywall is actually "porous" by design. The reasons for this have a lot to do with how news is discovered. Aggregators like Digg.com or Reddit.com can send a lot of traffic to an article but links don't get readily shared if they are locked behind a paywall. Search engines can also send a lot of traffic, but many, including google, won't index you unless there is something of value on the indexed page. This is one reason why you see a lot of sites having first click free, or first click from a search engine free, etc. Things that are considered in bypassing the paywall include request headers like referrer and cookie, query string parameters in the url, as well as ip addresses (what country you are in, etc). At one point if you were making a request from an airplane you would get access.
very interesting. It sounds like they are precomputing the streams into a single stream so that the interference at a given location only has to be calculated against background noise and not other signals. So in other words its not one signal overriding eachother, because there is only one signal at a given location and all devices know how to eavesdrop their signal out of the master one. Interesting concept.