They only use the same language, nevermind, it's a coincident. I love the weak "if you call me Nazi, may as well become one", it's the most weaksauce nonsense ever. Oh you called me names, I'm gonna become names to spite you. Either you have values or you don't .
One of the most difficult reverse-engineering projects from that era for me was Stunt Car Racer on the C64 (also ported to DOS). It features a highly optimized 8-bit 3D graphics and physics engine. Fable was the first one that was able to generate a complete port of the game.
Now I am trying of Flight Simulator 4 and Wing Commander 1. Then maybe Frontier Elite 2. So much fun ....
Strike Commander is in the works. I tried a few months ago and got quite far asset wise but stalled on the flight model, I will probably see how Fable 5.1 does from zero after this weeks limit reset. I imagine it will be able to get quite far.
Strike Commander, a.k.a. the game that required QEMM386 to actually work. I do think it was the last game I got that came with a really nice manual though.
Some old games have high re-playable value. Syndicate is one of them; UFO enemy unknown is another one, as is civilization or Masters of Orion 1. I can reply most of them quite fine. Populous was also quite decent but not quite replayable compared to the others mentioned IMO.
This is amazing. I'm trying to get a handle on how you're doing this, but I can't seem to find anything specific. e.g., is it a case of prompting "Please recreate Populous for the web"?
This post has the actual prompt used for one of my ports and the stack, and there's more info below it under "further reading".
There's really nothing much to it, all the knowledge needed is in the weights of the model, so regardless of what you want to do, you can ask "if I wanted to do this, what would be the best way / best practices to get there with my machine"
1. For each topic, write a result Markdown file in `spec/`.
2. Identify the file formats.
3. Reverse Engineer and extract all assets, followed by manual review. This works in 90% of the cases.
4. Determine the compression/packing used for the executable. Most binaries used one of roughly five common executable packers.
5. Unpack the executable manually.
6. Use an ancient free IDA-Pro for disassembly, or a modified DOSBox to determine all code/data blocks and the relevant segment-register values for the 8086 architecture.
In the second case I use my vibe-coded disassembler.
7. Identify the major functional domains in the disassembly and split the files accordingly.
https://redbaron.tooclever.org Demo, requires WebGPU - PC version but with modern upgrades (can be disabled), Opus redid the plane models and turned everything proper 3d, plus added ww1 frigates, flak searchlights, etc.
It's a shame people are drifting from vaccines but the unwillingness of the WHO, etc., to backtrack on claims that turned out false with respect to Covid, does not help the cause. The sausage-making history that's coming out from Covid is also making people suspicious and one cannot blame them.
Additionally, they've redefined that a pandemic is (removing severity from the definition), additionally it's expanding way from its traditional geopolitical framework and also what were recommendations are now becoming legally binding mandates that supersede sovereignty.
So, yes, people are overreacting but the WHO and people who suppressed truthful but contrarian claims during the pandemic, share some of the blame.
Why the downvotes but no argument? Aren't those reasonable questions? I didn't even mention the medical guidelines that came out during that period?
All I wrote is verifiable (or was)