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One of the biggest dilemmas in this industry I keep thinking about is: if I'm the creator of a platform for an unprecedented, and potentially addictive, online social experience, should I care if people overuse my product and try to educate them somehow, or should I keep coming up with incentives to make them use it more and more?

In other words, does the user own the entire responsibility for the amount of time he spends on social networks? Or it would be a good idea (on the moral side of the issue, anyway) if the makers provided a way for the consumers to limit their usage?


Well I can tell you that this is my top reason for not selling weed.

I don't really care if it's the fault of the addict or the dealer. If there's a problem and I can easily help fix it, I probably should.


This makes me feel even more confident about my recent decision of ditching bloated and too ambitious "next big thing" ideas in favor of small, practical ideas that help people's lives somehow. And the latter ones are much easier to iterate through than the former, especially when you convince yourself that many of your "silly" small ideas may actually be pretty interesting if well executed.

Thanks for sharing your story!


Thanks, glad the story was helpful :)


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