It's been mentioned a few other places in the comments here, but I recommend PICO-8 for beginning game developers. It's a really well-designed fantasy console, so it feels like you're actually developing for specific hardware due to the limits. But you're programming in Lua with an easy-to-use API, and you can make the entire game using PICO-8, since it has a code editor, sprite editor, map editor, sound fx editor, and music editor. It's a really nice experience -- I think this is the primary reason people love it and you hear so much about it.
If you want a less-restrictive game dev system or can't afford the (well worth it!) $15 for Pico-8, there are many great free methods, like LÖVE (also uses Lua), Godot (GDScript or C#), Phaser (js), and so on.
LOL ... I can absolutely feel your pain. That's exactly why I created for myself a graphical approach. I shared the first version with friends and it turned into "ColumnLens" (ImGUI on Mac) app. Here is a use case from the healthcare industry: https://columnlens.com/industries/medical
Also "jg" reads very similar to "jq", and initially I thought he was talking about "jq" all along, and I was like: where can I see the "jasongrep" examples? Threw me off for a minute.
Full disclosure: I’m a much better C++ developer than I am a marketer, so I asked Claude to help me write this post. Which is a bit ironic given that ColumnLens is literally about keeping your data local and off other people’s servers. Anyway — the app is real, the numbers are real, and the frustration with uploading CSVs to SaaS tools is very real. ;-)
Is it a heavily customized SwiftUI app?