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Pretty slick! And I really enjoyed the interactive, destructible house at the top :-)


Here's a personal website I built to catalog the various lifeforms I've encountered on my adventures. It's kind of like a Pokédex, but for real life.

- Lifeforms are categorized by Kingdom → Phylum → Class → Order → Family → Genus → species, and you can click to expand each nested category.

- As you click around, the species you've viewed are added to the browser cache. This updates the "New!" indicators, so you can see at a glance if anything new has been posted since your last visit.

- Image dithering is done client-side using a slightly modified version of Andrew Stephens' as-dithered-image[0]. My main addition was the ability to dither with 3 colors instead of 2.

I've found that since I started cataloging lifeforms, I've noticed a lot more of them while out and about. Maybe I'll catch 'em all one day.

[0] - https://github.com/andrewstephens75/as-dithered-image


Really slick, thanks for sharing! I haven't dug deep into the menus yet, but I would love a way to increase the text speed.


There is a settings page accessible from the title screen with text speed options.

You can also press Enter to speed up the currrently printing text.


Yeah, it's wild how much we've normalized not actually owning things. It felt good to build something that pulled in the other direction. Thanks for checking out the project!


I've been dealing with the same issue for the last week or so, but just found a solution!

Install the GitHub CLI ("brew install gh" or similar), authenticate with your GitHub credentials ("gh auth login"), then run the following:

gh api --method PUT -H "Accept: application/vnd.github+json" /notifications -F read=true

Blue dot gone! :-) This marks all notifications as read, which clears the phantom notification from the deleted account.


Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers style with a DS stylus (which could easily take the better part of an hour). I think past me would let out a sigh of relief knowing future me finally automated it :-)


Same! It's such a special game. There's something about the original that the newer ones never quite recaptured. Maybe it's the slightly rougher edges that give it character.


I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.


Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.


I've been meaning to try that out as well. I recently picked up the FlippyDrive Deluxe, which comes with an ethernet connectivity kit. I think the software only supports using it to transfer files over a local network for now, but the idea is that eventually it'll be usable for online play.


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