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Yeah, I you should see the curation totally from the top, so fully dropping certain platforms is part of the curation. I mean, in essence we all already do that as certain platforms are not even considered a candidate in our 'portfolio'.


I remember discovering something like this in the first (?) Sim City. I must have been like 10 years old at the time. For some reason I had built so many police stations that the upkeep (was it 100 per station) was so high my monthly losses overflowed to profits.

It is only in hindsight that I now understand what happened there.


In my headcanon it’s not a bug but a feature. Once you have that many police officers most of them have nothing to do but terrorize the civilian population with civil forfeiture to the benefit of the budget.


This line had me laughing:

"But that doesn't make sense because Sally can't be her own sister."

Having said this, how many 'lines' of reasoning does the average human need? It's a weird comparison perhaps but the point is does it really matter if it needs 100 or 100k 'lines', if it could hide that (just as we hide our thoughts or even can't really access the - semi-parallel - things our brain does to come to an answer) eventually and summarise it + give the correct answer, that'd be acceptable?



The implementation details don't matter. LLMs not being able to properly reason though is a fundamental limitation and no amount of re-running will help.


Yeah I had a mid-2012 macbook pro and it lasted me almost 10 years, as a full time software dev that is. Replaced a fan, a cable and the HD to SSD, and the battery was over, but other than that kept going strong until I was sort of forced to upgrade because a newer iOS OS required a newer XCode required a newer MacOS required a newer laptop.

I have to say it was fun anticipating my new laptop watching the benchmarks and observing like a 10x (multi core) improvement.


This is impressive. But at the same time, it can't count. We see this every time, and I understand why it happens, but it is still intriguing. We are so close or in some ways even way beyond, and yet at the same time so extremely far away, from 'our' intelligence.

(I say it can't count because there are numerous examples where the bullet count glitches, it goes right impressively often, but still, counting, being up or down, is something computers have been able to do flawlessly basically since forever)

(It is the same with chess, where the LLM models are becoming really good, yet sometimes make mistakes that even my 8yo niece would not make)


'our' intelligence may not be the best thing we can make. It would be like trying to only make planes that flaps wings or trucks with legs. A bit like using a llm to do multiplication. Not the best tool. Biomimcry is great for inspiration, but shouldn't be a 1-to-1 copy, especialy in different scale and medium.


Sure, although I still think a system with less of a contrast between how well it performs 'modally' and how bad it performs incidentally, would be more practical.

What I wonder is whether LLM's will inherently always have this dichotomy and we need something 'extra' (reasoning, attention or something les biomimicried), or whether this will eventually resolves itself (to an acceptable extend) when they improve even further.


And:

> Whether the positive effect of sun exposure demonstrated in this observational study is mediated by vitamin D, another mechanism related to ultraviolet radiation, or by unmeasured bias cannot be determined.


Especially because people who are sickly probably stay indoors more, "unmeasured bias" seems like it could cover a lot.


Engineering is part of many sports, skiing, snowboarding, swimming (albeit limited after those floating suits), running. Even if you say they should all be about the sports performance only, there's engineering behind training schedules, equipment, diet, techniques & posture, etc.


> computers are a very important form of technology. Without it no websites, no Roblox studio, and no nothin.

Oh yes indeed.


Reading a lot of this discussion I'm thinking whether DRY itself is the problem or it's more about mixing different (but perhaps comparable) things into one function (be it for the sake of appearing DRY or otherwise).


Well you could at least start with solving everything in 24 hours that can be solved in 24 hours. More often than not such bugs take days, weeks, months not because of time in IDE, but because of backlogs, prioritization, time in test and longer release cycles. Streamlining that sounds mostly a win to me.

Note that a bug fixed in 24hrs is also a bug that doesn't have to be fixed later. I mean the development work has to be done at some point anyway, and this may even save some time discussing and bouncing around the issue.


Presumptuous of you to assume that my team does not already work like that.


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