> I say 6h because it was crazy how fast I made it at that quality.
Yep, I agree. And you would not believe how crazy is the situation here in Math.
I think it's an interesting remark for a comment, but not for the title.
> Also made the ceiling block arrows now.
Nice. The arrows of my teammates still pass through the ceiling.
It would be nice that when the bats colide with the rock at the top, they go back like 1/3 of the screen and then return. I didn't understand why my teammates attacked the bat, because it was not harmful. Until I got a lucky surprise.
I killed the hydra, but I'll try to kill the big_bad_bat when I have more time.
I didn't like the 1 2 3 mechanics. I prefer to aim and shot arrows. But it falls in "it's your game, not mine".
I read an article on how to create sprites (pixelated characters) using opus 5.5, and the results were crazy good. So I decided to make a medieval fantasy game, which I've been wanting to make for a while. Hope you enjoy!
Thanks, I honestly just used claude code and use matt pocock's /wayfinder skill just for the first stage. I said use plain js and html, no external libraries. Then I used chatgpt's speech to text to transcribe what I wanted the first stage to look like. Plugged that into claude code with opus 5.5 (opus is unbeatable rn). It thought for 30min, I saw the result, asked for a few changes to the trees and a few stuff. And wala, it was done.
For the other stages I just transcribed my voice and it usually one shotted 95%. I made tweaks as needed to monsters or gameplay.
What amazed me was the amount of taste claude had out of the box. The word taste might be overused, but claude made the church on the first stage perfectly. As well as the castle in the last stage. It knew what details to add to make it look real, I barely had to add detail.
I didn't use them (I'm cheap), only used opus 5.5 the whole way. But seeing what was the possible with that floating island animation sparked a fire in my imagination
sounds good. I wish I could get email updates about telemetry.
also I tried signup up and at the page titled "Where are you collecting telemetry from?", looks like I have to send dummy telemetry calls. It's friction and I'd rather explore the dashboard without having to set it up.
I wish I could also interact with dummy data during the onboarding flow. See what kind of queries I can do given some data.
This is very vague. Is this a library you add in the codebase?
https://godview.app/features/rest-api says "Create and modify objects, send data and connect your sources using the powerful RESTful API.". Meaningless
I just made any key press suffice to pressing "next".
Also made the ceiling block arrows now.
Let me know when you finish the game and what you think of it!
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