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Well it's a stand-alone program too, not just an extension. I kinda wish extensions could act as full programs too but computers need better sandboxing.

I used it to side-load Android apps onto my Quest 3 so I could try Chromium on it

Because its not a feature browser makers support.

It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.

What part of WebGPU isn't meeting graphics performance? AFAICT it's only people who continue to treat it like WebGL. It's like C++ programmers complaining Rust is slow and then Rust programmers say "stop using it like C++". If you want perf in a low-level API liek WebGPU you have to work with it using patterns that fit. If you stick to your WebGL patterns then yea, your app will suck.

A simple PBR shader on a mobile device. Anything that is basic graphics without crazy things like 10,000 lights.

I was speaking more to the willingness of vendors to support. It's debatable how well WebGL(2)/WebGPU are designed and especially implemented. But it does seem like most evolutionary features, if they make it to browsers at all, would come from the WebGPU path. Not saying the reasons for that are good.

Underrated comment. Our industry is littered with business choices made over technical ones that crippled or otherwise enshittified products.

But the technical is entirely subservient to business concerns, or else what's the point?

Sometimes that's true, like at work.

If you're talking about open source projects or decisions by some consortium, that's not always true...or at least one business is pushing their concerns at the expense of others.

An easily remembered example is what happened (at least from Pieter Hintjens' perspective, as he wrote/complained at length about) between AMQP 0.9.1 and 1.0


Ex CEO of Google says X about Y

Could this still be the ideal way for vectors of Ints in WebGL2?

Can an LLM program real AGI faster than a human?


like the PS3? seems like everything is using PC architecture now. it does have RDNA.


We just need a pervasive virtual computing environment where every inch isn't controlled by the manufacturer tuning the reality to their buisness.

Steam Frame ships with a closed virtual environment to create a StoreOS but launching an alternative open environment might be feasible. Then we just need good contained programs to explore safely over the net.


Should be totally feasible, I believe they have said its not locked in any way and you can put any software or OS on it that you like.

It will be a huge, huge breath of fresh air. I know I for one have not been building in VR because it has felt quite vendor locked with regards to hardware and stores. Same reason I don't do software for mobile.


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