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I've had my eye on the normal Mac Studio M5 Ultra (normal plebeian 96GB RAM) and the release (edit: ship) date there keeps slipping, now into January. I'm surprised Apple is pushing the backlog even more.

Release date? I know someone that has one right now.

I have one. It can run lots of smaller models really well. I’ve been loving Gemma4 especially. My needs more more large scale information extraction and not trying to replace Claude code locally though.

If anything the interesting models that can run in about 64gb of memory are increasing because most people can’t access more memory than that. I’m especially excited for clef and cleric as they continue to improve. Yeah, you don’t get 1mil token context length, but even frontier models can lose focus at that level


I've been holding off because I will need to do experimentation with local models at some point...but not yet and won't be for a bit but I am afraid prices will rise given component cost trajectories.

I've been tempted to just get the M5 Max instead and just innovate with smaller models myself.


> Sidenote: I should also add that you can see this is an anomaly when you use Anthropic’s own “dollar of revenue per compute” number. For Q2 2026, it brought in $2 of revenue per $1 of compute spend, up from $1.39 in Q1 2026. This number dropped to $1.70 in Q3. I think it’s a stupid number as it doesn’t really say very much about the business, but even based on Amodeiconomics, this quarter feels like the exception rather than the rule.

...making money is a pretty important part of the business?


Is this the first time VendingBench was used as a serious benchmark result in a model release? That's kinda funny.

Was just wondering if I can quit my job and live off of llm agent managing a fleet of vending machines for me. Curious is anyone here doing this? What's life like? How do you find meaning and purpose?

I think the top models on that one have minimum goodwill and rejects refunds.

There is apparently an in-person event that is not livestreamed. https://www.tomsguide.com/news/live/apple-touchscreen-macboo...

Makes sense this event is in LA- this this is designed to be a mobile media creation device. Most users don't care about most of the features that are highlighted in the press release, but someone creating any sort of visual media would.

That's cold comfort, unless the influencers were meant to livestream it themselves… which I still don't particularly like, but it's something?

This bullet point is funny:

> Draw. Sketch and annotate directly onscreen.


I always wanted to fingerpaint my notes

Their demo example for the touch interface is piano keys? That's a 2010 Scott Forstall level of skeuomorphism that doesn't translate well for a laptop screen because it's not convenient.

The hands are also almost in the exact same image Steve Jobs had on a slide during the iPad keynote showing touch on a laptop is not ergonomic. It's poetic, almost.

Soon, if they attach an alternator to Steve’s coffin, they’ll be able to run the Apple campus off it.

I think you’d need to attach it directly to Steve, rather than his coffin, if we’re following the allegory of the colloquialism to the letter ;)

Jobs routinely shit-talked product features and categories that Apple later went into, including both phones and tablets. People complained about it when he was alive, but now we’re asked to fondly recall how consistent he was?

"We've done tons of user testing on this, and it turns out it doesn't work," Jobs said at the company's "Back to the Mac" event in 2010. "Touch surfaces don't want to be vertical. It gives great demo but after a short period of time, you start to fatigue and after an extended period of time, your arm wants to fall off," Jobs continued. "It doesn't work, it's ergonomically terrible."

https://tech.yahoo.com/ai/apple-intelligence/articles/ergono...


Maybe users changed over the span of 16 years, while being daily exposed to touch screens? Remember, in 2010 the idea of using a finger was novel.

Well my arms didn't get longer, that's for sure. Also MacOS and software made for MacOS doesn't optimize for touch targets unlike something that will be distributed on iOS/iPadOS.

The phenomenon is called "Gorilla arm syndrome" so not sure what to think of when I read "maybe users changed" :)

Not that novel. The first ergonomics studies on touchscreens were done in the seventies. In 2010, touchscreens were already sophisticated technology and well established in many settings.

I got my first laptop with a digital pen and touchscreen in 2008 or so. They were rare back then, but nothing groundbreaking new. The touchscreen did suck though.


I don't know why you got downvoted, it's true. A lot of screens were touch screen even in the 90s, but they were typically single-touch rather than multi-touch capacitive interfaces. They were used a lot (and still are) in Point of Sale terminals, for example, where an employee needs to stand and ring up sales.

It's not the finger, it's the arm. Remember light pens?

That was looking at it as a usability problem.

Now it's a "how will you still need an iPad" problem, that they have solved perfectly because it's a usability problem.


Their demo is also mobile app development using touchscreen for testing apps in the simulator.

This is the one thing I'm rather excited to use the touchscreen for. Would be genuinely useful to me right now. Beyond that though...... I can't see using Touch much.

I hope this sells well enough that they might later go the EXTRA step to a Pencil supported 360-hinged MBP.

I'm a hardcore iPad Pro + Pencil lover. And I'm very tired of carrying both a MacBook for the full OS + keyboard, PLUS a whole separate tablet for sketching, illustration, annotation, etc.


Testing touchscreen experiences for other devices is the main thing I can imagine actually using this for.

Pretty useless, it's easy to simulate touches and gestures already.

Not multi-touch gestures.

I think there was a modifier key + click and drag to simulate a pinch, so at least some gestures can be simulated. But since one is developing for the mobile device, it makes sense to tether the device and send builds to test out on the target device itself.

Seems like a slim use case, no?

From past experience (not for quite a few years, but some at least): oh heck no. I loved simulating locally, but the deeply limited touch handling made it infeasible a lot of the time. The dev -> install -> run -> dev cycle is dramatically faster in the emulator, and you don't need to have multiple devices nearby if you're building custom UI for each size.

Macbook Pros attempt to cater to every slim use case simultaneously, with the idea that if they can handle a use case someone else can’t, they’ll sell another laptop.

yea but if the company is footing the bill...

Yap, you can do that too

I agree that a piano demo seems like a bad idea. But damn if I don’t daily long for the iOS 6 days where buttons and tappable areas were well defined and there were some fun and whimsy to the interface. As compared to the flat unintuitive desolate landscape of recent years. I would rather have a big animated cassette deck in my music player than the current overly polished full page advert I get every time I open the app. At least Forstall and his team cared enough.

I believe that user interfaces have just got appallingly bad. Compare Windows 3.11 which came with a paper manual and had about 5 pages detailing scrollbars, buttons, menus and window controls. That is all you had to learn, and you could use the system through consistent usability.

This seems to have been universally abandoned so that user interface elements are hidden (scrollbars), buttons don't look like buttons, and you can "scroll" or move window contents even if there's nowhere for them to scroll to (like on an iPhone where you can "scroll" past the boundary and it comes back. It makes everything an exercise in frustration as you have to grope the user interface to discover if anything is usable.

I believe this is why some of the older generation have such difficulty with basic features on phones and tablets - nothing behaves consistently, and nothing looks like you should be able to press it.


As a longtime laptop musician, using the QWERTY keyboard to play notes in the absence of a MIDI controller is infinitely preferable to this goofy demo.

Apple better have some better use examples than THAT.


Reminds me of that stupid DJ demo of the touch bar. Did any DJ actually use that in practice? Well if they do they better hold on to their now vintage MacBook.

Yeah, piano playing was a bad example. There’s a reason MIDI keyboard manufacturers try so hard to replicate the weighted feel of a real piano. Your fingers need feedback.

An interesting aside here, there is no one, true style of action for keyboard instruments and no one, true type of feedback.

I have a good 88-note hammer action stage piano. I love it for acoustic pianos and it's OK for electric pianos (Rhodes, Wurlitzer) but it sucks a bit for organ, clavinet and synths.

I've seen people play Hammond really, really well on a weighted keybeds but it's much easier to just plug a second cheap(er) synth action controller in for organ parts.

I've never met anyone that really liked playing a tablet screen though. :P


Reminiscent of the DJ who performed a DJ set on the TouchBar...

Yes it is. I mean, you’re not going to play Chopin on it, obviously. But for selecting notes into a DAW? Hella convenient.

Repliers: stop pretending you make music. You don’t and it shows. Producers are going to love this.


How is it convenient? A pro workflow is not holding your arm with the finger up in the air trying to avoid accidental taps, when you can get a small 25 key akai midi controller for a 100 usd. And it's easy to carry around and comes with velocity-sensitive keys and pressure-sensitive pads.

Yeah that's a much better use case. Now you mention it I could see it being useful for soft synths, mixing, arranging, effects, etc.

I don't think I'd every want to "play" on it except as a last resort but it could definitely be handy for other virtual interfaces.

Imagine a knob per function synth or a modular setup being able to go straight the control in question would be useful.


we have computer keyboard playing mode in nearly every DAW under the sun. It's useless

Similar 75% price cut trajectory as GPT-5.6 Sol -> GPT-6.1 Sol. Overall, Terra is still half the price of Sol.

But like the original release of Terra, it's still a weird middle child between the small-model-that-got-substantially-better (Luna) and the large-model-that-got-significiantly-cheaper (Sol). The TerminalBench 4.0 cost-per-task results are a bit confusing and I'm not sure why you would pick Terra over Sol in that case. Overall this release seems like a flex on Sonnet 5.5: a model which is having its own middle child problems between the godly Opus 5.5 and the surprisingly capable Haiku 5.5.


the surprisingly capable Haiku 5.5

Destroyed by Anthropics crazy decision to price it x5 after 100k context.


do people really use luna post 100k? small models generally seems to be hallucinating hard for me once you are over that threshold.

Due the the size of the default system prompt you get over 100k really in easy in Claude, and because that is fixed 200k is really almost 3x more room to work with, not 2x.

200k also used to be the limit for Sonnet for a long time.

If Haiku 5.5 also had 200k, it'd actually be usable for us. As it is, it's Luna or Sol.


On purpose? I was using qwen3.8-27b the other day and very quickly ended up burning through half of the context (it has 128k total) pretty quickly. Not because of my directions, but simply because the codebase was very large.

256k seems sweet spot. Even large codebase can be handled you just has to map out areas for agent. Anything past 256k usually exception than norm to be.

At least this my discovery when I did evals on my reviewers skills. 10k LOC is high end for high effort or around 150k context using opus. You can push towards 15k but that’s on max effort with about 400-500k ctx.

Fast models like haiku do not even need 1M ctx in my view


Yeah codebase structure is very important. Admittedly, by large I mean average size but very poorly structured with a spaghetti (and sometimes cyclical) import graph.

Is there a straightforward way to check the current context window usage in the web chat interfaces, btw?

In Claude it used to be the circle on the lower bottom, but now it's a bit more hidden and you have to expand the sidebar.

I don't know, I usually use Pi.

Packaging & pricing seem to be two things Anthropic really struggles with

Artificial Analysis still has MiMo 2.6 Pro setting the Pareto frontier where it matters: it's as cheap as Terra High/Sol Low while being smarter than Terra Xhigh. Sol Medium beats MiMo in smarts but is priced a lot higher. Meanwhile Terra Max is dominated by Sol High in both price-per-task and smarts.

I just imagined reading this comment like 2.5 years ago :)

You wouldn't believe any of that if you've used MiMo 2.6 Pro. DeepSeek 4.1 flash 1017 is better in actual use in every regard.

I recently tried MiMo 2.6 Pro on a simple app and was positively impressed (modular code with sensible tests). I then tried it on a more difficult problem (which Opus 5.5 solved in minutes) and it looped for 12 hours without making any apparent progress before I finally pulled the plug.

I don't think software devs are the audience for 6.1 Terra, but instead computer work, automation, and technical writing.

Honestly I'd much rather take this model then.

It is having improvements in other fields than coding while being more cost efficient.

If all I want is coding at a cheaper price, then deepseek is a good model for that.

I am more than okay to have a bifurcation of models good for coding and models good for everything other than coding. I strangely imagined it many years ago.

Everyone is suggesting OpenAI to release a model close to opus 5.5 yet it's releasing this. On one hand we can imagine that maybe their training cycle wasn't able to produce this whereas gpt 6.1 terra was made.

But on the other hand, I also now wish to see an OpenAI model which is good for just pure coding, like an absolute beast at it while being cheap (so the opposite of terra)

ironically, one of the few appreciations that I might give to OpenAI if they pushed this model to prod and are facing some pushback as developers like us want/only see coding models. They could've benchmaxed it and it would've been slightly irrelevant. I'd much rather see reality.

At the very least, this new model won't make things more expensive for anybody and would only make use-cases cheaper depending on what they are, so it's a fine deal for me.

I also wonder maybe this is why open source labs aren't targeting this space and why the only focus of AI labs is coding nowadays. Everything else just doesn't seem so worth it from investor, even end user, training perspective.

Maybe this is the reason why we have gotten almost an exponential growth in coding capabilities as that became the most (if not only) capability that truly really matters.

To not wish for discussion to go to a tangent, nonetheless this could also explain why our work as a software engineer is going through a slight crisis of meaning as these AI models have gotten impressive at coding.

As an (aspiring) developer (currently in 1st year college), I don't wish for AI to replace coding even more for me or to push it even more or to suck the joy out of it even further. So I am more than happy for these models to stay as they are and rather make advancements elseplace. Ironic because it is us developers who use AI as well and we want cheaper workflows and so we would also want models to be cheaper and better at coding. There are some fine lines of contradictions and irony in all of it. I'd much rather also have open-weight models of such terra-like models but I imagine that because of the reasons that I mentioned above, we are most likely gonna see it the most focused on coding but still open-weights is pretty close.

The more choices the better (though choice-fatigue is a real thing), I hope I was able to explain some of the nuance I feel about this particular launch.


For technical work, I’m inclined to agree. I’m a fan of Luna and Sol, and Astra has its place, but I’ve always found Terra an unhappy medium. If Luna is not good enough for a task, then the marginal improvement of Terra tends not to be worthwhile. If it is worthwhile, then the jump to Sol tends to also be worthwhile, so I tend not to use Terra.

While it does offer some meaningful improvements over 6-Luna for a few workflows, I suspect most of those benefits stem from 6.1-vs-6, as opposed to Terra-vs-Luna.


Your experience reminded me of Terminal Bench 4, where Terra 5.6 is much closer to Luna 6 then Sol 6. https://benchlm.ai/benchmarks/terminal-bench-4.

Looking at newer models, Terra 6.1 is only a hair behind Sol 6.1, hopefully making it a useful Sol replacement for slightly easier tasks.


Well put.

For me, I used Zed Agent with Codex as it has native integration with Zed's ACP so it's pretty convenient.

However, Anthropic is pickier about the harnesses you can use with Claude Code and I noticed discrepancies when using Zed's External Agent feature with Claude Code, so I just use the Claude app. It's fine.



Simon's comment apparently got flagkilled; I vouched for it.

If enough people are flagging it, we may be at a point where the pelican benchmark is truly overdone.


Please do not decrease the useful signal with this noise

Is that even a debate at this point? Doing my job as a netizen to maintain signal/noise ratio

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