Is "pnpm installs the other package managers" what you're talking about, or something else? That doesn't quite read like removing corepack support to me, though I might be missing something obvious.
OpenAI is partnering with Cerebras while simultaneously investing in their own silicon play. Hedged bets.
After sitting thru their keynote today, it makes sense. The main throughput speedups they tout are an obvious evolution of the GPU that all companies will be building in the next year. Wafer-scale interconnected memory and compute is just going to beat out mountains of network cabling any day on both cost and performance metrics.
Why do you presume yourself to be part of the "we" in question? This seems like it's a case of other people using their own resources to do things that don't involve you; what's your stake in it?
And given your correct acknowledgement that it's "just you" expressing subjective normative opinions about things you're not involved in, what valid basis do you have for assessing what anyone who is involved actually needs?
We have a lot of happy customers that moved from rds to tiger cloud if you think pgvectorscale is interesting to you and you don't want to self host pg.
But yes big cloud providers move slow in adopting extensions.
Sub tick is probably more accurate overall but I do think the cs2 animation netcode is crap and hides a lot of the positives. Hopefully moving to Animgraph 2 will help that, who knows
random fun fact but the animgraph in source 2 is based on code from here: https://github.com/BobbyAnguelov/Esoterica, thought it was interesting when I saw common symbol names
This is from 2020. Valve wanted to be smart and invented a new "subtick" system in 2023 which isn't as good as 128 tick. To make things worse, CS is a paid game, not free like Valorant, and makes probably much more money. They seemingly just don't care enough about the problem to solve it correctly. That or there is more work to be done on subtick to make it work better than 128.
Nowadays Counter Strike 2 is free to play, although a paid prime upgrade is almost required if you want to play decent matches with less cheaters. FACEIT requires prime status too.
CSGO could do 128 tick, Valve just doesn't want to pay for it, but you can easily find private hosted servers with 128 tick. Riot did put in a lot of work to get it down so much though.
> CS is a paid game, not free like Valorant, and makes probably much more money
(Veering offtopic here) Remember that Valve invented the free-to-play business model when they made TF2 free. As Gabe Newell said in some interview long ago, they made more money from TF2 after it went F2P ("sell more hats!")
Point being, being a paid vs free game is largely irrelevant to the profitability & engineering budget.
That said, I'm not sure why you say CS is a paid game. It is also free-to-play. Is some playable content locked behind a paywall?
In general, Valve designs software that is incomparably better than Riot. Compare the League of Legends client to the Dota 2 game (which doesn't even have a client/game distinction), for instance - the quality gap is massive in favor of Valve.
As a lifelong Valve/CS fan, I've been so disappointed with subtick. It was pitched as generational evolution to the games netcode. Yet years later they're still playing catchup to what CS:GO provided..
Hopefully competition from Valorant and others puts more pressure to make things happen at Valve.
There’s a long history of subtick bugs that have been identified and patched over the years. CS2 still isn’t quite as stable as 128-tick CS:GO (perhaps benefitting from a decade of patches and simpler architecture)
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