This is a different exploit. This one is a kernel exploit, the one that caused the drama is a hypervisor exploit. A kernel exploit lets you pirate games but running Linux requires a hypervisor exploit.
Note that Sony significantly improved the PS5's security on firmware 14.0 and above, likely to prevent GTA 6 from getting pirated. Ripping a PS5 game apparently requires a hypervisor exploit, and the last known one was sold to Sony. This means that nobody will be able to rip GTA 6. Even if it was ripped, they would then need to "backport" it to run on hacked PS5s running earlier firmware versions, which would take some time and expertise.
If we're already seeing dynamic burger pricing based on market rates, does McDonald's also plan on offering a burger derivative market so customers can hedge their pricing risk in case unforeseen events cause the burger price to skyrocket?
To me it basically feels the same as 26. All the "they're fixing Liquid Glass guys" hype turned out to be over a slider to control the transparency of the glass, when you could already set it to opaque (tinted) in 26. I guess it's an improvement for however many people were dying to have specifically 70% opaque Liquid Glass. If anything Golden Gate looks a little worse than Tahoe. They added a faux-3D effect to the Liquid Glass, which clashes with the flat design used on whatever part of the UI isn't Liquid Glass. It's as if you were using Windows 10, then got halfway through installing a Windows 7 theme before cancelling it, so random stuff is Aero vs. flat.
The biggest problem introduced in Tahoe was the massive padding areas around everything, which remain unchanged in Golden Gate. I've seen rumors that Apple is planning on a touchscreen Macbook, so maybe the padding is to make it so people will be able to use their fingers more easily. I guess they've decided to repeat the mistake Microsoft has made in Windows 8 and newer, where they destroy the UI for everyone in order to cater to whatever percentage of users prefer 2-in-1 convertible laptops.
Was it an issue that Infocom had been shut down? For example for making a version of the Z-Machine for Windows 95 or whatever was current. Did Activision have an archive of all the Infocom development stuff, or were you able to go off of whatever documentation fans had come up with when they were making unofficial Z-Machine interpreters?
Activision bought Infocom. We did have an archive of the Infocom servers which was kind of amazing. I remember notes for an adventure game set on the Titanic. There was a design document for Leather Goddesses of Phobos II.
Yeah the article is treating the RAND paper as proving that people complaining about AI risk are alarmists. The paper is about how AI won't wipe out humanity (which it defines as reducing the total global population below several thousand) because even if there was an AI-induced nuclear war or pandemic, it wouldn't literally kill everyone. For example there's a section on how an AI-induced pandemic isn't an extinction risk because the AI would have no way of distributing pathogens to isolated island communities after the pandemic had already caused severe damage to the infrastructure it depends on to operate. It's a very strange thing to use as an argument.
I agree with you that the most likely risk seems to be whatever happens after the large-scale automation of most jobs. I can envision a scenario where there would be a lengthy transition period where white collar work is largely automated away but blue collar work isn't, which would probably be pretty ugly to live through.
By far the most compelling telling I've seen of the "How BPS and Nintendo got the Tetris rights" story is in chapters 13 and 14 of David Sheff's book "Game Over". The whole book is a good read if you're into game history (apart from the Atari chapter, which leans too hard on Nolan Bushnell as a source), it's basically the only time people at Nintendo talked at length with a reporter.
Meanwhile the Tetris film was awful. The Tetris rights negotiations were all about the various sides wrestling for power and the Soviets trying to play them against each other. The film basically goes "nah that's too boring for our target audience" and tries to make it into a Cold War spy thriller, but the hamfisted modifications to the events that transpired make the plot nonsensical (especially for general audiences that would be unfamiliar with what actually happened).
FWIW, The Gaming Historian youtube channel did a good cover of it [0]
> Meanwhile the Tetris film was awful. The Tetris rights negotiations were all about the various sides wrestling for power and the Soviets trying to play them against each other. The film basically goes "nah that's too boring for our target audience" and tries to make it into a Cold War spy thriller, but the hamfisted modifications to the events that transpired make the plot nonsensical (especially for general audiences that would be unfamiliar with what actually happened).
It was definitely a bit much in places, but it was a fun dramatization. Having been very familiar with the background, they at least did a good job of keeping it interesting enough where even a non-gamer would stay interested through the film as far as theming/story/etc.
I mean it takes what's actually compelling about the story (the comedy of errors that caused the Tetris rights to slip through Robert Stein's fingers, culminating in the Soviets entirely redefining who has which rights in two days of simultaneous negotiations with all involved parties) and adds all sorts of nonsense about the KGB being involved in everything from the start, about Pajitnov's family being threatened over the licensing, about Tetris somehow having the potential to both keep the Mirror Group empire from imploding and liberalize the Soviet Union, etc. Then the film has to deal with the problem that it's ostensibly about real events, but the characters' motivation makes no sense because of all the embellishments. It all just comes off as cartoonish.
I have a laptop with a copilot key, this maps it to right Ctrl on Linux. How well it works depends on how your specific keyboard implements the Shift+Meta+F23 keypress so your mileage may vary. https://github.com/mishoo/exorcise-copilot
> Contrary to the claim attributed to Henk Rogers there were no "straightforward business arrangement" between Pajitnov and myself. In the Soviet Union, where private business was outlawed and the concept of intellectual property was not defined, people could not make private business arrangements of this kind. The Computer Center of Academy of Sciences owned everything we made. Several years later the situation in the Soviet Union changed, but this was a different story. When I worked on Tetris, even a government organization could not formally hire me because I was underage. I worked on Tetris just for fun. I don't remember Pajitnov ever paying me for anything related to Tetris either. Pajitnov started fixing the business aspects of the situation a few years later when he and Henk Rogers participated in negotiations with Elorg (the only government organization in the USSR that could sell software abroad). Pajitnov stopped by my home and asked me to urgently sign a paper "to get lots of money for us from game companies". He didn't leave me a copy of the paper. As far as I remember the paper was saying that I agree to only claim porting Tetris to the PC, agree to give Pajitnov the right to handle all business arrangements, and refuse any rewards related to Tetris. I did not entirely agree with the content, but I trusted Alexey and signed the paper anyway. In a few months my name disappeared from all newly released versions of Tetris and all Tetris-related documents. Alexey registered a US copyright (R/N PA-412-170) referencing the free PC version of Tetris (original version 3.12) we developed together.
It's kind of sad that we've gotten to the point where if someone decides they want to fuck with you, there's nothing you can do besides using a service like Cloudflare. I wonder how much cumulative time the "Checking your browser..." screen has wasted.
Cloudflare or similar services are certainly convenient.
Depending on the scale of the volumetric attack, you do have other options. There's plenty of low end hosts selling 'unmetered' 10G severs. I'd bet most attacks are smaller than that. It may take some tuning to drop garbage that fast, but it's doable on 10 year old hardware. My bet is most of these unmetered servers are using for outbound, and the inbound directly is underutilized... so the host probably won't mind as long as the volume isn't too big... If you consistently get DDoSed, maybe it helps your host have balanced in and out and that may qualify them to peer with networks that have a lot of botted hosts.
If you get more than 10G inbound garbage, you can try renting multiple servers and round robin DNS...
DIY options beyond that are going to be spendy. You'd need to get an ASN, an IP allocation, and BGP privileges... Start advertising your IP range from all your 10G servers and that will distribute the garbage at least a little.
This is one of the things I dislike the most about large tech companies. They get way more customers than they can adequately provide support/moderation for and either offer no support or shitty automated support. Then when something falls through the cracks people always go "what do you expect them to do, hire enough people?" Yeah I do!
Note that Sony significantly improved the PS5's security on firmware 14.0 and above, likely to prevent GTA 6 from getting pirated. Ripping a PS5 game apparently requires a hypervisor exploit, and the last known one was sold to Sony. This means that nobody will be able to rip GTA 6. Even if it was ripped, they would then need to "backport" it to run on hacked PS5s running earlier firmware versions, which would take some time and expertise.
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