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Actually all of them. Every step adds up the pull of every planet at the rocket’s current position. Realistic gravity made shots feel unfair, too weak a falloff made them feel floaty. I tried a few versions before landing on something in between.

I'm not sure what you mean.

Are you using F = m * M / r^2 with and tweaked the value of M until it look right?

Or you changed the 2 in the exponent?

Some parts of the trajectories in the demo look weird for plain mM/r^2


Years ago I started building a game I had seen at a conference, played over telnet: you type an angle and a power, and the planets bend your shot.

I finally found the time to finish it with the help of AI. The basics, like the physics, were already there. Now it has nicer graphics and runs in the browser, on desktop and mobile.

Happy about any feedback, and glad to add more features.



Oh wow, thanks! Never happened in my endless testing. Will fix it asap!


Thanks! Most of my time actually went into the small details: the last 20% where AI still needs a lot of human guidance and iteration.


I was thinking more of the learnings from building this multiplayer game: stud snapping, chunking, client-side prediction, baked geometry and a bunch of three.js lighting gotchas.


Nice, The UI is really great..!!


Is open source still a thing when everyone’s building everything from scratch with AI anyway? But yes, why not.


I would never underestimate the potential multiplying force of open source, unless you have some real secret sauce.


because open-source is mostly not a multiplicator anymore. The bottleneck in most cases is maintainer's review time, not contributions.


Thank you for the feedback! Will move the return spot way more out of the entry spot.


THIS! And just to show what is possible nowadays with AI coding even if you are not owning a game studio.


I gave it a lot of graphic settings so it suits even low end devices. Did none of them work for you?


How about determining the FPS and automatically downgrading or offering a menu suggesting it?


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