I'm not surprised at all, current Florida resident, and bike lanes in the city I'm living in are not safe, and definitely not regarded by drivers. Additionally, one of the things I noticed after moving down is that (and this might be confirmation bias but) it feels people are driving while on their phones way more than the other places I've lived.
I've found this fun phenomenon where drivers who don't immediately go when the light turns green cause they're on their phone don't get honked at every time. My theory is that it's because the drivers behind them are also on their phone
I am really serious about direct authoring of shaders using SPIR-V (with probably a little SSA checker on the side). We can reasonably think it will significantly increase the compatibility and bug avoidance of shaders among various drivers (and that is priceless when you think QA of big video games spaning many different drivers).
I am perfectly aware this will require a bit more upfront work to write shaders, but due to their life cycle, it should be benign and we should get all the benefits (not even mentioning to free the SDK dependency from a massive and complex high level shading language compiler).
I am going to give it a try. I need first a SPIR-V assembler, the one from the khronos spriv tools and the one from llvm are c++ diarrhea then a definitive nono, have to write my own. Let's think long run here: we don't have a _REAL_ standard very high level language yet (python? lua? javascript? perl5? ruby? so_many_others?), I'll go rv64 assembly then (I'll write a mini rv64 interpreter for x86_64).