The fact people did this sort of thing by accident is why the cards he had were valuable. If everyone who had cards as a kid still had them no ones would be worth very much.
Wouldn't say unnecesarry. Nextjs static export has features such as dynamic chunking, eager-loading of chunks when you hover over a link, routing etc. With a plugin you get image optimization (different image quality levels and dimensions based on viewport size) etc.
But yes, another static site blog generator would also work.
The picture element [1], [2] supports controlling which image is used via a media selector, allowing you to serve smaller images on smaller devices and on things like the viewport orientation.
Great and all such, but it doesn't do the actual work of resizing your one highres image to all those breakpoints - which is part of the build process in NextJS.
> Wouldn't say unnecesarry. Nextjs static export has features such as dynamic chunking, eager-loading of chunks when you hover over a link, routing etc.
As someone who's ran a blog for 25 years it's surprising I never knew these things were necessary until now.
we discovered that the share of solo founders has nearly doubled between 2018 and 2026 to 39 percent of new startups
That seems like a less interesting metric than the percentage of successful founders who go it alone. If there are just more startups because founding something alone is much easier, but you're no more likely to succeed as a solo founder, then all that's changed is the number of failing startups. That's not a great ad for starting something without a someone to share the burden.
FWIW in my experience with startups it's the relationship between founders that keeps the product on track and heading in the right direction. Founders keep each other honest (mostly) about whether something is worth building. When someone is going solo they build what they want, which goes brilliantly if they have taste and experience of their market, and horribly when they don't. And it's much more common to see the latter.
Yeah even though AI has basically handed everybody the ability to make a product now, it hasn't eliminated the value of having someone challenge your decisions.
On the contrary in fact, I think a lot of people have decided to do something that will have a tremendously positive impact on the climate in the future: they've chosen not to have children. There will be downsides to that decision, but as far as climate goes it's by far the most impactful thing anyone can do.
It's hard to find a coherent perspective where that makes sense. Most parents have had kids when future conditions looked far worse than they do now. The situation actually looks rosy in 50 years given the promising moves the Chinese are making in nuclear and renewable technology.
It is more likely that children are inconvenient to the lifestyles people want to lead. That is more consistent with how bad people are at long-term planning.
This is the kind of take that causes more traditional (including right wing, but also people from non western countries) look at climate activists as crazy fanatics. You are technically right, but I think advocating for childlessness causes people to disregard the whole movement as insane.
I'm not really advocating for childlessness. I'm accepting of people who choose that life, but I don't have any skin in the game regarding whether or not anyone besides myself have kids. It's their choice.
The only judgement I make is people who have children and have no regard for the environment. I think those people are risking their children's long term welfare. That's a dick move. If you have kids you have a moral obligation to try to make sure the planet they live on in adulthood isn't fucked.
They could off themselves as well. That would help too. 4 billions of years of evolution end with me! What an absurd take. I'd understand one child, fewer than desired, etc.. but no children as a conscious effort to help the climate is something I don't buy that ever happened. Other reasons are at play for that. Nothing to do with the climate.
but no children as a conscious effort to help the climate is something I don't buy that ever happened
That's not what I said. People are choosing not to have children for lots of reasons. One of the benefits is that they end up having much less impact on the climate; that's not saying it's the reason they're doing it.
I don't think there's any expectation that humans will go extinct. We're here to stay. Suggesting this is about the extinction of the human race is a strawman.
The question is each of us needs to answer around having kids is firstly about whether or not you want to raise them in the world we live in, and secondly about whether you want (or care) that your children live in a world where the climate is broken, and having to deal with the resource issues, heat, wars over liveable land, etc. Heck, I'm sure plenty of people on HN are under 30 - there's every chance that they'll be around to see these problems first hand.
People who do want to have children are arguably very fortunate that there are lots of people who don't. The children who are born with have to deal with less contention for resources. That said though, they're still in for a pretty bad time by all accounts. Even if technology magically fixes everything, you still have to wonder if your kids will be in the part of society that can afford it.
But that is the root of the climate crisis. When it was just 150M Americans living a developed-world lifestyle, the climate was fine. As soon as you broaden that out to the 8B+ people living today, allowing all the folks in China/India/Africa to have the same lifestyle as the West, you have problems. In 1960 the average American emitted 16 metric tons of CO2; China emitted 0.5 metric tons and India 0.2. In 2020 US emissions actually decreased to 13.8, but China is at 9.2. Per capita emissions can decrease modestly but if you increase the number of capita by 50x, total CO2 emissions will increase accordingly.
Likewise, the climate crisis is far more likely to be solved by WW3 reducing the population down to ~1B than by individual per capita reductions.
Until recently I was strictly against having kids because of the world climate, both weather and political. But then my partner wanted them and I couldn't stand the notion of losing her, so I was able to compromise on my ideals.
CaaS? Sounds like a business plan. I don't propose anything, except the notion was a bit absurd. Takes mostly two to make a child, so even having (only) one is still a cull that goes well into that narrative. Make one, teach it to take care of nature, to prompt less and thus consume less energy, and to teach the same to others.
we've made a whole bunch of new work around verification and testing of said stuff?
The verification is what we always wanted but never had time for. For 30 years I wrote side project games without extensive testing or a fuzzer or anything because I wanted to spend my time writing the game. Now I can do that and still have the testing I always knew I should be building.
I recently moved my project guardrails into a separate set of skills in a repo that I can bring into a new project fairly easily. It's focused (wrong word, it's seriously not focused) on implemented as many different levels of testing as I can think of. Right now it does this https://github.com/onion2k/guardrails/blob/main/GUARDRAILS.m....
The goal is to get to a point where I can say with a good level of confidence that a change didn't break anything. It might be the wrong change, and it might be crap code, but I can ship it without anything blowing up. I've been using it for a while across a few game projects and so far it's worked quite well.
There has never been a </img> tag: elements that in DTD days (HTML 2–4) had EMPTY content model, and which these days are called void elements, cannot have an end tag. If you write </img>, it’s a parse error, though in practice all implementations you care about will ignore it.
I'm kind of happy though that <marquee> still works. It's deprecated for a reason, but reminds me of when the web somewhat tried to have a language of common elements rather than being just a sandbox of styles.
Insider info on what OpenAI is planning is likely worth a lot more than anyone could ever make working there, and it comes with the added bonus of not needing to do any work.
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