Just the lack of capital, lack of electricity, lack of datacenters, lack of gpus. Of course to navigate all that you have to fight endless regulations in the EU.
No one prevented other people from running their own AT&T phone company in the US. Except the lack of capital, and endless regulations with running telephone polls across the US.
Google even tried more recently to run their own fiber optics and gave up in the end because of entrenched regulations making it impossible to challenge the modern monopolies internet providers have.
Lack of capital, datacentres and GPUs being the barrier to competition in European AI giants is the exact opposite of a "government sanctioned monopoly"...
That is like saying AT&T didn't have a government sanctioned monopoly, even though the primary thing stopping datacenters in the EU is regulatory hurdles.
Mistral isn't even close to the most used AI services in the EU, there are very few industries where EU sourced/hosted models are required (mostly ones where the US also either mandates US models or is seeking to...) and the potential behaviour of the US government (rational and irrational) is at least as big a contributor to European companies being cautious about dependency on US cloud models as EU regulation. Regulatory hurdles exist to building datacentres in the US and basically everywhere else, and don't favour Mistral over any other company, and European states and the EU are busy funding [notional] competitors
It is not, even really stretching the definition, a state sanctioned monopoly.
France is the last country to lack electricity, the nuclear parc is underexploited despite being World's first exporter with around 8 EPR by year last time I checked.
Is any form of entertainment or art a social good?
People can get "addicted" to practically any type of entertainment in that they spend a massive chunk of their time on it to the point it stifles their development.
Is sports gambling worse than f2p games? Are f2p games worse than regular video games? Is someone addicted to video games worse than someone addicted to reading fantasy novels? What about smutty novels?
I'm not sure is disagree with you but I think it is hard to start drawing these lines without saying you are now the arbiter of good art and bad art and you can ban some forms of art if you don't like them and have decided they are bad.
Now are you just banning things you don't like because you point to the societal harms as a fig leaf defense that could be applied to the art you do like as well?
Is it the % of people who show addictive tendencies to a piece of art/entertainment how we define if it is good or bad?
Is the morality of a form of entertainment defined by how many users show problematic consumption habits, such that in some populations an entertainment product is a moral good and in others it isn't? Is morality that flexible?
The difference between gambling and any other compulsion or addiction is that only gambling can leave you broke and destitute in a single day, without regard for starting wealth. Maybe findom, but going completely broke is generally not the purpose.
The difference between drugs and other addictions is that (certain) drugs greatly increase the risk of death.
So I say let's divide it in two - addictions that can kill you or leave you in financial ruin in a single evening, and those that cannot.
f2p games and tv shopping network addictions absolutely leave a significant number of people destitute.
There are many other hobbies/forms of entertainment that can easily consume significant resources and leave some % of their userbase in serious financial trouble/ruin their lives.
Also you seem to want to define whether a hobby/form of entertainment is moral or immoral based on how expensive it is. So if a slot machine had a lower max bet it would become moral?
F2P games can absolutely be made to exploit the same mechanics as real gambling, and are often designed to do so. But no matter what they do, they're just not as potent as real money gambling. The pull isn't the same when it's not done with real cash, they tend to be less ruthless and it seems that a smaller proportion of people is potentially susceptible to F2P addiction compared to real gambling. For the right people, they can be very wallet-draining but it doesn't seem many go into homelessness like with gambling.
What's a "TV shopping network addiction"? I tried searching it, and I can only find isolated news articles from 5-15 years ago that report on it purely because of how unusual this is. Going to file this under 'people can get behaviorally addicted to anything', what a strange example. Do you even know anyone who has bought anything from a TV shopping network, let alone a 'significant number' that are left destitute?
The reason why people disagree with you is because the hair-splitting between different types of addictions seems very pedantic. Clearly people think that gambling addiction is not even on the same scale of addiction than the other examples. If F2P games are cocaine, then gambling is heroin. There is a reason why gambling is taking over Western economies so rapidly, but not any of those other things - it's just too good at exploiting people's brains. So when gambling addiction is so potent that it goes off the chart compared to any of the dozens of other things that can be psychologically addictive, people aren't particularly interested in finding the exact point where it's too much for society to bear - they just know that gambling is far beyond that point.
I'm not splitting hairs. It seems like we are just talking about outlawing things if we decide too large a % of the population engages with something in a problematic way.
This is certainly pragmatic, but not a framework based on morality or freedom. We're just being a nanny state forbidding the vast majority of people from doing something because a small minority of people don't have self control.
Maybe that sounds harsh, but it is accurate.
I'd prefer people were honest about it instead of trying to wrap it in the clothing of morality, when it has nothing to do with any kind of morality that makes sense.
I agree with that, but if you don't have a coherent set of rules for why we are doing what we are doing, you just become an arbiter of right and wrong that can't be questioned.
Which is a whole lot like saying your preferences are legal and if you don't like something you can arbitrarily make it illegal because you dislike it and therefore it is immoral. That kind of rationale could be used to ban television or videogames outright.
Do any of these industries maintain dossiers on the psychological fault lines of their victims so they can screw them out of extra cash until they're either insane, bankrupt, or both?
So if they didn't keep those dossiers would that make them an ethical sports gambling company even if a high percentage of their users showed problematic usage patterns?
It's really not a slippery slope, we just don't recognize addictions as such when we see them.
People engage with social media in an addictive manner every day. People sit around watching tv for 5+ hours a day. People do the same with videogames.
There are even people who cluster themselves away reading books in a way that is harmful to their lives and well being.
The only reason we recognize gambling is because the impact is so much more intense and visibly harmful.
All of these things are addictions though, so is qanon and conspiracy rabbit holes and those do have serious and rapid effects, and even that gets a pass.
You can see serious addictions in tons of people, even workaholics, and we just look the other way because it is less immediately harmful to society. Not because any of these addictions are more or less immoral.
To give you some perspective. When I was in drug rehab beside people addicted to substances there was a handful of people with gambling problems. And it was very clear that those are the same kind of issue even if delivery mechanism is different.
Gambling rides on the same pathways that make substances fucking with dopaminergic system addictive.
They don't get physically ill if they stop gambling to the point of needing hospitalization for the extreme pain it causes.
They don't have to gamble even when they don't want to in order to stave off getting very sick.
medications that are addictive for real vs really wanting to play a game and feeling the dopamine urge....
They aren't the same thing at all, because one of them is something you want to do, and one of them is something you maybe don't want to do but you need to do it because the consequences of not doing it are so extreme.
You’re drawing a line between physical and emotional/mental addiction. You are correct that they differ. That doesn’t imply one is not an addiction. It’s similar to comparing the levels of Maslow’s hierarchy.
f2p games and tv shopping network addictions absolutely leave a significant number of people destitute.
There are many other hobbies/forms of entertainment that can easily consume significant resources and leave some % of their userbase in serious financial trouble/ruin their lives.
Also I'm not sure it is correct to define morality by trying to connect how expensive a hobby/form of entertainment to whether it is immoral.
Not at all in comparison to gambling, and the F2P model is a scourge which gamers themselves pointed out was poisonous. Regulation has increasingly been catching up to it.
We have an entire science built around gambling, and we know how to titrate the payoffs and reward schedules to get people increasingly addicted.
Our movies/stories aren’t actively (yet) changing themselves to maximize their ability to keep you pressing coins into a slot, or when to string you along.
I have heard that boating and aviation have similar financial financial outcomes to gambling. Keep in mind that the majority (way more than 50%) of people can engage with gambling safely, it is a minority that get into trouble
> I have heard that boating and aviation have similar financial financial outcomes to gambling.
But is that because you're betting at the repair shop to pull a mint condition replacement engine for your plane, or because people find a way in by paying a bearable upfront cost and then find themselves drowning in unexpected additional expenses associated with these hobbies far beyond the price of a boat or plane? To me it seems like the second one, so it's not a very useful comparison to gambling, it's just a lack of knowledge, foresight and financial literacy.
The gambling industry keeps refining their strategies all the time, new technologies have been a godsend to them. So I wouldn't rely on statistics all too much, because their goal is to use all psychological tricks that can be exploited in our brains to make us make the wrong decision and head down that path. Their effectiveness increases, and so are the depths to which they can get people to sink in their addictions. If you can engage with it safely right now, that is no predictor of how you'll react to the state of gambling in 3, 5 or 10 years. It's like as if the alcohol industry was allowed to invent brand new drugs and sell them without any oversight, targeting maximum potency and addiction and constantly refining their formulations.
Is any form of entertainment or art a social good?
People can get "addicted" to practically any type of entertainment in that they spend a massive chunk of their time on it to the point it stifles their development.
Is sports gambling worse than f2p games? Are f2p games worse than regular video games? Is someone addicted to video games worse than someone addicted to reading fantasy novels? What about smutty novels?
I'm not sure is disagree with you but I think it is hard to start drawing these lines without saying you are now the arbiter of good art and bad art and you can ban some forms of art if you don't like them and have decided they are bad.
Now are you just banning things you don't like because you point to the societal harms as a fig leaf defense that could be applied to the art you do like as well?
Luckily all those companies have done tons of research to exactly qualify and quantify exactly this. Those companies don't seem to have problems identifying those addictive mechanisms, why should the government?
> I'm not sure is disagree with you but I think it is hard to start drawing these lines without saying you are now the arbiter of good art and bad art
There's a super easy line to draw actually and it has nothing to do with art
Are you selling a product or an experience?
If you're talking about someone addicted to fantasy novels or video games, they are addicted to products.
If you're talking about someone addicted to opening Magic the Gathering booster packs, or videogame loot boxes, or sports gambling, or prediction markets, they are addicted to experiences. In the case of loot boxes they are experiences shaped like products but the addiction is about the experience of opening the box, not really whatever is inside
So.. easier than you seem to think
Of course once lawyers get involved they'll quibble over this shit until the sun goes out
Is selling a ticket to a movie an experience, or a product? Is a subscription to netflix a ticket or an experience? What about a subscription to world of warcraft?
If you paid for world of warcraft by the hour does that change if it is an experience or a product?
This doesn't really work because products and experiences have too much overlap.
What you are really against I think is the different ways in which we are gift wrapping a skinner box, but there are an infinite number of ways to wrap it that will bypass your specification system.
So it is your opinion that in the future llms will take extremely vague specs and turn them into fully functional software that actually works the way the prompter wanted it to?
Does the prompter sit there with the llm all day answering the 1000s of questions necessary to make what he wanted, and the prompter then spent days testing it to make sure what he initially thought he wanted is actually what he wanted?
Then for every additional feature and integration the prompter will do this again?
Are we going to make a new job title for that? Should we call that job a programmer?
Tools are tools. Better tools let us do more faster, but they are still tools.
Practically any entertainment product is going to have problem users(food products too, along with alcohol and other drugs).
There are people who play video games to excess or watch tv to excess and it is harmful to them, but that really needs to be balanced against the vast majority of users that exercise reasonable restraint. Its just not a fair justification to ban things that 99.9%+ of users are about to operate responsibly.
Well firstly, specifically in gambling, self-reported statistics from the NCPG indicate that of the 60%-ish of the population that will engage in gambling, about 5-7% develop problems around that gambling. So it isn't 99.9%, it's more like 95%.
Secondly, let's take this out of percentages: That 60%-ish slice is 150 million people, so your conservative 5% number of people who will have problems amounts to 7.5 million people. So like, if you were being a bit hyperbolic but not terribly, you could say your fun hobby of gambling which you do responsibly, is still responsible for 7.5 million people's addiction. Which I agree isn't a reason to BAN it, but I would say is a reason to, I dunno, not make it so you can do it on your phone? Which was the status quo for the majority of the time we've had smartphones. Like a major deterrent to sports gambling being addictive, even where it's permitted, was that you had to actually go to a bookie's and place bets, and collect your winnings there, not just sit on your sofa doing it on your phone.
Thirdly if you want to expand this into video games, I think addiction there is pretty problematic too, and has gotten substantially worse in the last ten years or so, specifically with the advent of micro-transactions. When I was a kiddo if you were "addicted" to something like Grand Theft Auto, the worst thing that would probably happen to you is your parents taking away your XBox and telling you take a fuckin shower and/or go outside. Or coworkers telling you you smelled, if you happened to be older. The worst thing you could say from that era would be something like WoW subscription fees, and while that's definitely ethically gray for me, I think they can make an argument on the fact that you just buying the game can't offset the costs they face in keeping it updated, maintaining the online services to enable it, the moderation of that platform, etc. etc. etc. However modern Gacha games especially have taken a LOT of heat for flagrantly predatory monetization practices that greatly affect people with certain kinds of neurodivergencies, who spend tens of thousands of dollars on them, oftentimes against the wishes of their carers or spouses. That certainly sucks, and I don't think there's any kind of ethical argument one can make in favor of it, it's just straight exploitation of vulnerable people.
TV addiction is gonna be it's own paragraph but most of the people in my parents generation think the Democrats are communists and are so utterly brain-rotted from the idiot box that they can't even answer basic questions about the reality they live in, so I'm gonna say that's kind of "enough said" there.
There's always going to be an element of addiction in anything, you're correct, because addiction is really just getting hooked, to a problematic degree, on the sense of pleasure you get from doing or consuming a thing, and that thing can be basically anything. That said, a whole lot of very large, very valuable businesses, including many that are owned and operated by the State, take advantage of that to push predatory products onto vulnerable populations, and that's kinda fucked, no?
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