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The capacity of satellite networks is minuscule compared to that of undersea fibre optics.

Plus still have to contend with the space sharks.

The point being that AWS runs AWS, they don't run your business on AWS. You still need someone to actually set up AWS to do what you want, much like you would need someone to run your on-premises servers. And in my experience, the difference is not much.

The biggest issue is that with colo you're building a skill pool that can be used forever, with AWS you're building a skill pool centered around a corporate entity's business strategies and an inscrutable, closed-source system, which is not sustainable.

Moving around the physical hardware is a truly tiny part of the actual job, it's really not relevant. (especially nowadays, see the top level comment about how you can do an insane amount (probably more than the median cloud deployment) with a fraction of a rack).

France has an unusual rung on their escalation ladder, in that they will use a low-yield nuke on a military target before they launch their big ones at cities, but this is still fundamentally about trying to avoid MAD, by hoping that the very expensive signal of _actually_ nuking something but not going all-out will precipitate some de-escalation by showing that they really are serious about it.

Yeah, but TSG paid in 213 million and is (at max, assuming there are no creditors to pay, which seems unlikely) getting 33 million out. That's them cutting their losses, not making a profit. They could be getting about 15% of their money back instead of zero, but either way they aren't winning here, just losing slightly less hard than everyone else (though it sounds like the founders made out pretty well). (and realistically, it was probably obviously a very risky bet if the company was not able to get a better deal: these kinds of deals are generally a sign that things are already bad and getting worse, and someone is hoping to try to pull something from the wreckage: the deal obviously meant that if brewdog did manage to turn things around, the value would largely be sucked up by the preferred investors).

How easy reverse engineering something is varies a lot. Something where the production process is the secret can be almost impossible to reverse engineer, for example.

It was more that regular people started joining the internet through just paying for ISPs. Before that, most of the people just joining the internet were students, so there would be a wave of newbies at the start of the university year every September and they would get acclimatised to the culture there during the year. But once it was year-round and many more people it swamped things and the culture shifted or closed itself off.

Exactly. The "September" was an existing phenomenon, but was only limited to a couple of months every year. It became "Eternal" after the masses started finding their way to internet (well, USENET in particular).

And the thing usually is that what you want from your engine is the flexibility to be able to change things around easily so you can iterate and experiment on the game design itself. Sometimes a custom engine can give you that (especially if you're going off the beaten track) but often the tooling around the off-the-shelf engines is much better for it.

This is easier if the device retains its resale value. Keeping up with the latest iphone is cheaper than the latest Android flagship because of this.

This is one of the advantages apple currently has: Staying on the bleeding edge of or buying an iphone is cheaper than you would think, because iphones in general retain their value longer than the average android, due to apple's relatively long OS update period (and yes, it would be better if they were more open and less control freaky, but they still beat their competition). And even the android brands that do have competitive support periods lose out due to the brand confusion.

This is one of the advantages apple currently has: Staying on the bleeding edge of or buying an iphone is cheaper than you would think, because iphones in general retain their value longer than the average android

I have found that you can also use the less long value retention to your advantage by not buying an Android phone on release day. E.g. Pixels often go for hundreds off after 6 months or so. E.g. here in Western Europe, including VAT: Pixel 9a 549 -> 349, Pixel 10 899 -> 549, Pixel 10 Pro 1099 -> 769. At the same time the iPhone 17 has only gone down about 100 Euro. When getting e.g. a Pixel at the discounted price, the loss is not so much after selling after 1-2 years.

Also, I had a habit of getting a new iPhone every year and the loss of selling second-hand is now much larger than in the early days. I think the demand lessened due to the market largely reaching an equilibrium + there not being a lot of advances in smartphones, so people are staying on their phones longer, so there is less demand for second-hand phones (e.g. my parents were on iPhone 11 until recently, my mom still is).

The typical interested buyers are also more annoying to deal with these days (also probably due to the changing iPhone demographics). So nowadays, if I cannot sell it to family or friends, I'll often just send it to a company like Rebuy.


> apple's relatively long OS update period

For a 127 EUR Samsung A17 up to 6 OS and security updates (6 years) are advertised. For a Google Pixel up to 7 updates. How long is it for Apple?


Apple provides 7 years of software updates, plus one year of security updates on top of it, plus zero day patches after that period.

Samsung will switch from monthly to updating less and less often over the age of your device. Your device will be vulnerable to known security issues but Samsung will stick to their once every 3 months and sometimes once every 6 months update schedule. I found this out after my premium Samsung tablet sat vulnerable for months.

https://www.sammobile.com/samsung/samsung-galaxy-security-up...


That's true, but for the price and compared to non-Samsung they are doing really well. Our daughter's A54, which was a bargain at 300 Euro, is still getting monthly updates after three years and looks like it's still getting them for at least another year (since A53 is also still supported).

Though for price vs. updates it's hard to beat the Pixel 9a. It's currently often ~349 Euro and gets updates until April 1, 2032.


I can barely use my iPhone 16E after the liquid glass update so I will say for me, it was one year.

That's nuts. My iPhone 13 actually feels quicker after the iOS 26 update (and this is the first time I think I've said that about an iOS update since it was iPhoneOS / single digits)

Part of the issue with the 16E is that is is using a binned A18 chip. when I heard it was using the A18 chip I decided to buy it, but it seems the GPU sucks, and Glass is so GPU intensive so...

https://www.macrumors.com/2025/02/21/iphone-16e-geekbench-bi...

It was fine without liquid glass, but I unfortunately missed the downgrade window,


Samsung and pixels Almost match it. Something about ¡Phones it's outside of the us or in developed counties I might say they're expensive compared to android. The price difference between what they cost in the us and in other parts is a lot. When I came to the us that I realized that buying an ¡Phone is not that dumb, as here the price are reasonable, for example Samsungs phones cost the same.

That may be a good argument 5 years ago but not today.

An iPhone does not necessarily last longer than an (flagship) Android phone these days, including security updates.


can you walk into a Samsung shop and have your battery replaced with an OEM part, warranties and all, in about two hours?

I don't think that's the topic being discussed here.

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