I’d like to know more about what changed in the last few years that’s pushing more and more merchants to pass the card fees on to customers. Is it just thinner margins and more precarity everywhere? Is it changes in the legal/regulatory environment? Or has it just become more acceptable?
I would guess two things. First, continued growth the percentage of sales where a card is used for payment. Approaching 100% for many businesses. Second, emergence of high interchange premium rewards cards from Mastercard and Visa. The merchants pay 3 - 3.5% on these.
The Google Calendar app has a long standing bug where the search view will not show the latest calendar entries unless you manually scroll to the bottom and hold the scroll view there. It’s been like this for years despite repeated bug reports!
SilentPatch (for GTAs, at least) specifically is a code-only mod, such that the single .asi file can be removed to uninstall it & all it's changes.
A real update should fix both (note: I don't believe the later releases did, they also just added defaults to the parser) but for SilentPatch: a mod is not a real update, and being as simple as possible to remove & reducing conflicts with other mods is more important here than a fix that digs as deep as possible.
This isn’t my area of expertise but I’m surprised there’s no mention of errata. Is that just not a factor at this point because the firmware is assumed to be mature enough?
This is great, if for no other reason that it will give people the ability to debug build issues on their own and get access to fixes without having to wait for the next Xcode release.
I've been wondering the same. Battery tech seems like there are new breakthroughs weekly. Investing billions in extraction/production seems like a pretty big gamble if by the time you're operational your tech is outdated. Still, even if there is a game changing battery tech breakthrough, it would take years before it could make it to mass production and adoption.