I’ve personally been deeply unappreciated of Github’s changes in the last few years to automatically not show diffs to “large files” without having to click to open them - which seems to be a threshold that continues to shrink. Maybe like 3 screenfuls of content is the limit now per file. It’s crazy.
Yeah, agreed it's not great for that. I'm not real happy with GitHub's worsening UX either, but it'll at least show the _names_ of all the files in the PR.
With GitLab, when you hit the rate limit, any file "past" that limit doesn't even show that it exists in the MR. It just looks like the MR is missing a bunch of stuff, with no workaround available. :( :( :(
Don't think that's a fair assessment. They set forth to build modular, repairable laptops you could get parts from 3rd parties with design files available to 3d print or manufacture. They are sticking by those goals. They've expressed interest in open sourcing their firmware or supporting coreboot but that's very much a stretch goal and would take a team of lawyers and a lot of money to suss out
I have a basement, and a garage, and 2 sheds... I still dont wanna run servers at home. I use OVH, I just rent a server at their Hillsboro OR, US datacenter, just a few miles from my home, i know the twists and turns the fiber goes between there even.
I don't know about "only doing trivial things". I've built a fully threaded webmail replacement for Gmail using imap, indexes mail to postgres, local Django webapp renders everything in a Gmail/Outlook style threaded view with text/html bodies and attachments and a better local search than gmail, and runs all locally. Started as a "could I?" and ended up exceeding all my expectations
That would be considered a trivial thing, why wouldn't it be? It's just basic crud you're doing. Nothing unique and that hasn't been written about tens of thousands of times across millions of books/blogs/comments before.
I used it to analyze a single player game binary from steam, hook into all the relevant game state modifying functions, add full multiplayer state sync and then also hook all the relevant portions of the UI to add multiplayer to the game.
I'm not saying it's the hardest thing but I also wouldn't consider it trivial.
My old Lenovo t420 has been running 24/7 pegged as a multi-camera DVR since 2011, no issues whatsoever. Of course the battery is removed, but I don't see many decent laptops struggling running under load for prolonged periods.
You might want to run your responses through your legal and HR departments. You're acting as a representative and ignoring some material claims about a significant data privacy issue. You should probably just delete your reply in fact
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