It was showing the latest item from each game's news feed. Publishers are free to show whatever there, some show patch notes, in-game events and some use them to promote DLCs/sequels/related media. Some of these are "ad" like.
Knowing what a mess development is, especially games development, it's fairly easy to imagine this being an unfortunate incident where there wasn't proper integration testing done which might have caught this. There's no obvious benefit to showing years-old patch notes for games, so it seems pretty clearly unintended.
I don't think it's fair to say it is ridiculous - it has pros and cons - with the distortion of areas towards the poles definitely being one of the latter
I think supply chain disruptions for manufacturing the new hardware and disruption to development of the launch games are probably more likely to affect the release plans.
Yeah I'm with you. Not only that but if there's any sort of self-isolation, people aren't going to be going to the shops to queue for a new console even if there are no disruptions to the supply chain.
I think that's just a side effect of them becoming a more global company and producing content for different markets but just throwing it all up worldwide.
Would agree their dubbing is universally horrendous. Even for something well reviewed like Dark.
One reason why I’d still disagree is that Netflix heavily engineers personalization into their recommendations and listings. You’re not accidentally seeing those foreign titles, you are being targeted with them... which means you’re not being targeted with similar English language shows that would be as good a match in their system (because they would rather save that production money and try to get you to watch the already-made foreign show), or even less good shows in your language of choice.
For me it’s very nearly at a level of canceling the service. Their original content hasn’t been compelling for me personally in many years, and now it feels deliberately manipulative.
I believe Apple Pay works the same in this respect so the virtual account number is not cycled per transaction. I can't remember if it's cycled per vendor or just unique per device.
Knowing what a mess development is, especially games development, it's fairly easy to imagine this being an unfortunate incident where there wasn't proper integration testing done which might have caught this. There's no obvious benefit to showing years-old patch notes for games, so it seems pretty clearly unintended.