I’ll tell you why.. because the whole thing is commercialized, drives fear and doom into people minds then profits off people’s fears by selling media, merch and so on or spreads misinformation. They’ve been around for a while
On top of that, this could trigger social unrest on a scale most of us have never seen in our lifetimes. But who benefits from AI is still politically negotiable. It is possible to build policies that spread the gains more broadly. Otherwise, the economy hollow out, society starts to fracture, and nobody wins, including the ultra-wealthy. Their wealth is not insulated from collapse; it depends on the stability of the system itself.
Or bought btc early on and forgot about it. Then haphazardly attenpting to find it on some old HD when the price skyrocketed.. There was a guy who combed through a trash landfill to recover a HD that presumably had dozens of millions in BTC
Missiles are expensive, especially US ones. Other military equipment is even more expensive. A THAAD system is between 1 and 2 billions, and some of them were obliterated by Iranian drones. Since the drone wars evolved so fast they may as well be outdated.
It also doesn't necessarily mean they're down to the equivalent of breaking out the T55s like Russia did, more that they've seen an opportunity for more money and went with it.
This checks with me. When Trump leaves office it'll require a huge effort to manage to clean up his disastrous mess. I am not sure the US will be able to recover to its previous standing in the world but it's possible to rebuild relationships with its allies but it will never be as strong as before, and doubts will remain..
That's the nature of HN though, there's nothign hidden taking place behind scenes, cookies, etc.. Everything is in plain sight. That's one of the reasons many people have anonymous handles on HN, they just don't disclose personal and stay anonymous. There are some people who do not care at all and post thier real identity as well as links to their personal websites, and such. There's a way to track someone using stylometry but that's an entire different story though...
The upside is for Apple: the headsets last less and you will have to pay for a new pair. They could add a power button for the next version and mark that up a few hundred dollars dressing it as a revolutionary feature.
If you put in the effort to polish the scenes, mechanics, and overall feel, then with a great idea and a few iterations, you could potentially build a sellable game. I honestly do not know what it takes to sell a game, but if you have a strong idea and want to put it online, a tool like this can take you surprisingly far and let you focus on the bigger-picture parts of the game.
I think it's quite impressive without even trying it. I think more and more tools like this will pop up soon.
Well no, what I mean is I've used Godot a lot and I think it's likely that the effort to polish this output is more than the effort to start from scratch. Godot as a codebase is very easy to become horrendous spaghetti. Even though this is some form of a start, I kind of doubt it would decrease time to ship by any amount, maybe even increase time to ship, for the same reasons that greenfielding is faster and easier than incrementally refactoring a legacy clusterfuck written by juniors.
You may be right, I don't have any experience with Godot but as a noob game dev it feels to me that if I have a good clear idea (perhaps a simple one), a Claude skills pipeline would help move things faster, get to something roughly working relatively easily. From there to a polished game there's considerable effort, I'm sure. Since I've had a pretty good experience with LLMs and making Lua games my inclination is to think this would propel me quite well with Godot as well. What do I know...
reply