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I found this fascinating, if true:

> The reason casino dice have such sharp edges is to get the to stop rolling faster with fewer tumbling. The more a die tumbles the more likely it will present any issues with it.

If I understand it correctly, the justification is this: if a die is biased (usually a heavier face), this bias will manifest with a higher chance the longer the die rolls. But if it stops abruptly, for whatever reason (bumping against the edge of the table, other dice, or having a shape that prevents longer roll time, like the casino dice) this bias will be less likely to manifest. Did I get this explanation right?


That's how I understand it as well :)

Well, you need a hook to get readers to start reading.

And it is an interesting article well worth the time spent reading it, so no harm done.


Wow. I'm not very clued in lately but I do own plenty of games in GOG, Humble Bundle and yes, Steam. I was just thrilled that Planet of Lana II got released recently.

This is the first time I heard of Roblox. And it's supposedly this huge phenomenon?

I guess this is what getting old feels like.


A key part of that is a that its dominated by kids. The video I linked is one to start with...

https://www.takeaway-reality.com/post/roblox-demographics-st...

    There are 151.5 million daily active users on Roblox. (70% growth YoY)
    44% of Roblox users are over 17 years old. 56% are younger.
    APAC has the most users (29.5%), followed closely by US & Canada (28%). Europe is the third largest market with 23%, while the rest of the world has 19.4%
https://en.wikipedia.org/wiki/Roblox

    As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16.

I wonder how sticky Roblox is as the current cohort of kids get older. Of course more kids are being born, but last I checked that number is getting lower.

what is more likely:

- everything Roblox says is true

- a company that spent a decade throwing shit at the wall until something stuck, that seemingly has absolutely, utterly zero cultural impact, with a huge, inauditable non-US audience, where every game that any adult has tried is absolutely trash, that has tons of employees but seemingly not a single one has gone onto found a great game studio or do anything interesting in media unlike every other successful game studios, that Apple could ban for violating the mini-apps rule in an afternoon and hence ruin their entire business with a stroke of a pen... is overstating things.


Of interest to me regarding Roblox is that it's been around for a long time - public release in 2006, almost 20 years ago! It was around when I was a kid, and I vaguely remember being aware of it and thinking it was dumb (certainly, I didn't know anyone who played it).

I wonder what happened to make it so popular in the present day. Was it incremental improvement, or a better fit with modern devices/culture; maybe simply being free to play?


What made it so popular was a combination of it being cross platform as well as turning into a "game/experience platform" instead of just a game.

But it is legitimately incredible what some people created in it. I remember playing a very good/accurate counter strike source clone in roblox. Felt exactly like playing a source engine game. I doubt that it was made by a kid.


> Gotta disagree. I've found several great new YouTube channels that clearly use ai for everything but the script writing. I assume it's an enthusiastic and smart niche expert who lacks the charisma to make videos in addition to doing the research. In very glad ai is filling in those people's weak spots.

But why are you glad? There's no intrinsic right to be popular on YouTube, or to be successful. There's also no lack of YouTubers making interesting videos. Why not let a "natural selection" of sorts weed out these people who lack the charisma or whatever to make videos without AI?


> AI just made it worse

Understatement of the century.


Your answer reads like a weird mix of AI slop and astroturfing.

I took the time to read through your most recent posts, and it tracks with your attitude towards slop in general.


Is there something you don't like about the substance of my comments? Or is this just name calling? Is this not Hacker News? Aren't AI dev stacks supposed to be interesting to developers?

Say what you want about my comments, but at least I'm within bounds of comment guidelines: https://news.ycombinator.com/newsguidelines.html


But then it'd be false that the internet is the wrong place. This person's account is from 2011, which shows they don't believe what they claim.

I think they are playing devil's advocate in the most irritating way. Good things, and good venues, are worth preserving against enshittification.

Let's not blandly accept this. Fight against it, even if it's a losing battle.

"It was always like this" is false, anyway.


> I think it is reasonable, yes, but I don’t think it’s ever been reasonable to expect reasonableness on the internet. We have a difficult enough time showing each other decency.

This is a disingenuous answer. You don't truly believe this. How do I know? Because you're having this conversation here and not with ChatGPT. So you do think the internet is reasonable enough to engage in this conversation.

Also, Sturgeon's Law applies. "The Internet" is as reasonable as humans are. Of course 90% of it is going to be garbage, but that's no reason to discard the other 10%.

I know you're playing devil's advocate. I wish people stopped doing this, and instead acknowledged human connection is worthwhile.


He's not "a guy", he's the CEO of YC, and apparently has gone batshit insane.

Not only he hasn't, writing over 600,000 lines of production code is not something to be proud of. At least not without explaining their purpose and why they were needed.

This is a major software engineering lesson that Garry's LLM-addled brain has apparently forgotten: measuring progress in LoC is not something that is done anymore because it's a bad metric!


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