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Good point! Taiwan is a political anomaly, an accidental offshoot that came about as a result of the rise of the CCP in China (people moved to Taiwan for refuge), and Taiwan has become enormously successful in an organic, unplanned way.


That was fascinating, thank you.


Simple: Chrome captured the market with a good product, at the right time.

I remember when Chrome was new, and it was fast, and Google had other game-changing products (like email with enormous storage). I was just an average consumer back then, and I went for Chrome.

Then, once you capture enough market share (due to poor competition), people start targeting Chrome as the de facto standard. Throw in Android and you have a browser that the world now depends on. Even Microsoft gave in (with a built in ad-blocker, cause they're bitter about it, too).

Should we all be running a C++ based Javascript interpreter? Absolutely not. But try explaining why to the masses...


Computer Science is, on a evolutionary level, a whole new field, something between a branch off of Mathematics and physical engineering so... no, it won't stop changing anytime soon. If you wanted something more timeless, perhaps you should've gone into the engineering of buildings, transport etc.


There are only 24^3 possible combinations of 3-letter file extensions, 34^3 if we start mixing in numbers. And they potentially will need to be constantly available for decades to come... We should probably use more sparingly to prevent a repeat of the IPv4 situation.


There is no 3 letter limitation of extensions in any current OS.


The Runescape 2 economy is quite a fascinating semi-simulation/semi-reality case study. It was originally a free market economy - players traded freely and advertised wares in public places, such as the incredibly busy server World 2 in Varrock. There was a backing of bots doing repetitive work, which was seemingly unofficially permitted (e.g. any player can disable their public chat, making a non-communicative player plausible) but not officially allowed. Virtual gold was also traded online for real cash. Then Jagex decided to go socialist, and brought in the grand exchange, which centralized and controlled prices.


GE is centralized but is still free market no? Players set the prices.This brought on the whole concept of merch clans that would pump and dump items.


I played before and after the GE was introduced. You're right, but it kind of leveled the playing field in a lame way. The GE made merchanting much more difficult.

Prior to GE, I'd buy as much as I could of an item in the morning in World 2 when the prices were lower but there were still plenty of people selling. Then in the evening, I'd sell and make large profits. I don't remember the details but the GE made the prices more stable and my World 2 merchanting scheme didn't work anywhere near as well.

It was much more fun to try and reign in the chaos of a live manual market than a corporate feeling GE. Maybe there's some relation to the old-school stock market floor where everyone was screaming and yelling to trade?


In its latest incarnation yes, but for a long time prices were locked always to 5% +- of a average value. I'm not sure why that was done, but it must have some article somewhere. They eventually reverted it (years after), now you can put the price you want to anything. When you are buying the lowest price offered get bought, when you are selling the highest bidder wins, given that the price you offer at least matches the other party


"Runescape 2" is doing a lot of work in the original comment.

The GE was originally introduced as a key aspect of restricted trade - the game system disallowing unbalanced exchanges of wealth, either through trade or PvP to combat goldfarming - along with the removal of the real wilderness. Trade value was calculated from GE value, so a trade would only go through if the GE value of the items on both side ~matched.

The +/- 5% thing was at least originally partially intended to prevent players pumping obscure items on the GE via wash trading, then using that inflated GE value to transfer gold through trades that look fair to the system but are unbalanced in actual economic reality.

That sort of unbalanced trade still ended up happening via "junk trading" - players would find items with fixed, high GE values (e.g. addy arrows p(++)) but low actual value, and conversely items with low, fixed GE values (e.g. mint cakes) but high actual values, and use those to circumvent the balanced trade systemm.

In OSRS, on the other hand, adding the GE was fairly uncontroversial because it wasn't introduced along with restricted trade, and because it replaced third-party marketplaces like the Zybez exchange that were shitshows most people disliked having to use. That version of the GE functions as you describe.


It’s not entirely free. Jagex collects tax and buys some items off the market to maintain high prices for certain rare raid drops.

Some info here https://secure.runescape.com/m=news/grand-exchange-tax--item...


No, the algorithm sets the market price, as in, the default price in the ui. The users influence the price.


Aren't grand exchange prices based on the buy/sell price set by other users?


It wasn't socialist, it was the extreme case of anti-money-laundering. In some way it was the most strict social-credit-supervisor sees all economy and prevents illegal dealings experiment in a game. You couldn't trade any value at all to other players above some low threshold, and everything was explicitly priced to prevent all transfer of value. If you tried to trade something whose grand-exchange price difference exceeded a limit, you'd be blocked.

I remember there were items which were intentionally mispriced in the grand exchange, and other items which were unsellable "junk" were used to pad trades. So if you had "junk" you could find "mints" (it was literally mints) and make an "equal value" trade that really isn't equal value, or it is but not because of the values the game expects. It was interesting watching how true economic value tries to wiggle its way through a dystopian all-seeing anti-money-laundering system.

They eventually killed that system because obviously it ruined the game, but it was interesting that even in a game someone tried to take absolute totalitarian measures to fight money laundering, despite the huge players backlash.


This is just comically wrong, I'm sorry. The grand exchange is literally one of the closest implementations of an in-game item exchange that I've seen that's similar to an actual stock exchange. It's a double sided market using a price-time order book. It's basically a dark pool. Jagex literally took one of the cornerstones of modern capitalism and copied it into their game for their commodities/item exchange.

The only thing that seems even vaguely authoritarian (which is what I assume you mean by socialist, even though that's basically the opposite of the words meaning) was during the no-free-trade thing after their payment processor almost kicked them off due to chargebacks from botters using stolen credit cards to buy membership.

If anything, the original state of W2 was a lot more socialist than the GE is.


a virtual commodities market isn't socialism. they haven't even collectivized the bots, let alone the currency


Calling Jagex "socialist" for introducing the GE is more than a little ridiculous: they've always (and necessarily) regulated the game's economy via gold and other resource sinks.

My recollection (from 2007) is that they introduced the GE as a counterbalance to the PK/wilderness removal and the effect it had on the economy. Heavy handed, maybe, but not particularly ideological.


Big surprise, a state-funded (kinda) organisation doesn't know how to sell. Economics is all about sales, guys...

But the UK is getting a triple whammy from the financial fallout of Covid-19, Ukraine invasion & fossil fuel prices, and Brexit.


But maybe there isn't much to 'improve'...? I suspect this is the feeling shared by those who appreciate it.


Would somewhat agree/disagree. Debian installer is kind of a monster, but Ubuntu's changes to the installer broke compatibility with tried-and-tested PXE install software (i.e. Cobbler).

Ubuntu's packaging of Firefox as a Snap (outside of apt) though is very much a surprise at first, and makes it easy to mistake your system/browser as being up-to-date... And that Firefox Snap container is not sandboxed like OpenBSD, and has full filesystem access.


Depends if you're running Python or not (or an equivalent scripting language with OS dependencies i.e. Ruby, PHP, Perl)


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