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> we recommend keeping task-specific instructions in separate markdown files with self-descriptive names somewhere in your project.

Why should we do this when anthropic specifically recommends creating multiple CLAUDE.md files in various directories where the information is specific and pertinent? It seems to me that anthropic has designed claude to look for claude.md for guidance, and randomly named markdown files may or may not stand out to it as it searches the directory.

You can place CLAUDE.md files in several locations:

> The root of your repo, or wherever you run claude from (the most common usage). Name it CLAUDE.md and check it into git so that you can share it across sessions and with your team (recommended), or name it CLAUDE.local.md and .gitignore it Any parent of the directory where you run claude. This is most useful for monorepos, where you might run claude from root/foo, and have CLAUDE.md files in both root/CLAUDE.md and root/foo/CLAUDE.md. Both of these will be pulled into context automatically Any child of the directory where you run claude. This is the inverse of the above, and in this case, Claude will pull in CLAUDE.md files on demand when you work with files in child directories Your home folder (~/.claude/CLAUDE.md), which applies it to all your claude sessions

https://www.anthropic.com/engineering/claude-code-best-pract...


I wish they would at least include the japanese cc subtitles. They must already exist so I don't understand why they can't just be packaged along with the other subs.


From what I understand, the written translation, in the form of subtitles, that accompanies the original language audio are have their own copyright and are licensed separately to the translated audio version and its closed captions. If they were to include the dubbed audio alongside the translated subtitles, to be compliant with all applicable copyrights, they would be on the hook for licensing costs twice over, which is why the legitimate streaming sites rarely do that, nor do they even expose such a dual-mode capability via the user interface.


I've only used LLMs with Elixir, so I don't have any other experience for comparison, but I've found that although Claude frequently employs the wrong approaches in Elixir, I usually know when he'll have trouble and just ask him to read pertinent documentation first. So long as he's read the manual he seems to do just fine.


Tiktok and communism are the first things that come to mind


TikTok wasn't being supressed and Communist doesn't originate from China.


And TikTok doesn't create content, it distributes it.

And TikTok is banned in China.


I used it a bit. The performance was exceptional. I enjoyed playing Cyberpunk 2077 on my phone with a Razer Kishi controller. Although I'm not surprised Stadia struggled to find traction, I think this is mostly due to Google's ongoing struggle with entertainment branding, and despite this, I do agree with their sentiment that streaming is the inevitable future of mainstream gaming.


Game streaming struggles because your average American has like four different TERRIBLE networking devices between them and any service. Those devices will not be upgraded just because google wishes the internet was more like home. If you do not have a good streaming experience, there is not a damn thing you can do about it.


Because it's a terrible client with virtually no features, yet their business tactics strongarm players into using it. Nobody likes to be forced to use a certain product. EGS doesn't even offer a fraction of what Steam can do. Here's what I can come up with off the top of my head; I'm sure others can chime in with more.

Steam has a robust marketplace, with user reviews and a slew of sorting and shopping cart features.

Steam has friends, chat, voice chat, and group chat.

Steam has built-in, turnkey stream broadcasting of games.

Steam allows friends to drop in and play a game cooperatively with you, even if they don't own the game too.

Steam has remote play with friends.

Steam has remote streaming to devices around your home, and big screen mode so you can plop on the couch and enjoy an optimized UI and a gamepad.

Steam has robust gamepad support and configuration.

Steam has industry-leading Linux support.

Steam has VR mode, with custom spaces, interfaces, and a market of useful tools and mods to enhance the experience.

Steam has a music player and a built-in web browser.

Steam lets you add non-steam games to your library for convenient access.

Steam has customizable user profiles and fun social features, like card trading.

Steam has experimental mods and features via Steam Labs.

Now, ask yourself, how does it feel when EGS coerces players into using their inferior storefront through strongarm business practices.


Well, Steam also started by strongarming players into it if you want to play Half Life 2. Also Steam is still strongarming players by Steamworks integration. Half of AAA games use Steamworks, and if you don't want to use Steam, you can't play the game, even if you buy a boxed copy.


Asking genuinely, what are these AAA games that require Steamworks? None of the big publishers require use of Steam (EA / Ubisoft / Activision), most of them have their own launchers that get launched anyway when you open their games via Steam.


A hugely important addendum: Steam is owned by Valve, which is not a publicly traded company. GabeN's private hat empire can do whatever it wants.


This feels like a positive, to me. After watching so much quarterly profit chasing races to the bottom across so many aspects of the economy.


Oh, absolutely! It's fantastic; Valve and Steam regularly do things that The Shareholders would never allow.


(Not the person you're replying to) These are all reasonable complaints! I, personally, barely care about _any_ of them (in particular, I don't think I've ever read a review on Steam, I almost-never play multiplayer or modded games, and I would hate to stream my games), so, for me, Epic is exactly as fully-featured as Steam is - but these are reasonable reasons why other people might feel a gap.

(EDIT: in particular, I always find the complaint that Epic lacks a shopping cart to be hilarious, because I hadn't even noticed that Steam _has_ a cart until that was pointed out. I can't imagine ever wanting to buy more than one game at once!)


EGS still doesn't have a cart?!

IMO it speaks to a disturbing implication of priorities on the part of EGS. The concept of a cart isn't exactly groundbreaking in ecommerce, and its absence suggests to me that the store's primary purpose isn't to easily allow humans to purchase games.


Exactly right. This is it right here. It's openly hostile to users, especially considering the broader context of Weeny's pejorative comments about his customers.


I respectfully disagree. I'd bet a large amount of money that an overwhelming amount of video-game purchases on Steam etc. are single-item purchases - that is, in the vast majority of cases, adding a cart doesn't help the user experience (and, without the presence of a one-click-add-and-checkout button, actually slightly harms it by adding another step in the purchase flow). So, for most users/use-cases, a cart is much lower priority than many other features.

There may be many other gaps that indicate a nefarious or incompetent direction to EGS' development (and, indeed, vaer-k listed many) - but "The absence of a cart implies that EGS are not prioritizing making it easy to purchase games" does not hold.


I don't see why. You haven't provided any reason for this other than your insistent assumptions about the needlessness of carts in digital purchases -- but all other digital games stores have them, as well as almost all other ecommerce platforms. If literally all your competition are doing something, and you're not, that's probably meaningful.

>"The absence of a cart implies that EGS are not prioritizing making it easy to purchase games"

Despite your use of quotes, I didn't write that. I said "its absence suggests to me that the store's primary purpose isn't to easily allow humans to purchase games", which is entirely different. Don't put words into others' mouths, or don't feign respect.


I was using quotes to indicate a sentence that I was referring to[1] as an example of a particular position, not to attempt to indicate that you'd said those exact words. I apologize that that was unclear - and I'm particularly sensitive to being misquoted, so I also apologize for giving the impression that that was what I'd done.

That said, I still don't see the functional distinction between the example position I described, and your statement. Are you saying that there is an effective difference between those two, or simply calling out (correctly) that what I wrote was not a direct quotation of what you wrote? What is a situation that would be described by one but not by the other?

[1] https://en.wikipedia.org/wiki/Use%E2%80%93mention_distinctio...


That's all well and good, and if you like EGS, that's your prerogative. My response is to a question of why people don't like EGS. The point is not even that Steam is better (it is); instead the point is that nobody likes to be forced to use a platform they don't prefer, and this is made especially onerous when the forced platform is so very, very inferior.


> My response is to a question of why people _don't_ like EGS

Yep, and you communicated that very well, and I appreciate it - thank you! Apologies for giving the impression that I was disagreeing with you - I was giving another perspective, while recognizing that I'm in the minority and that your points are valid.


No, my apologies if I came off defensive or aggressive. I just wanted to clarify. Thanks for your comment.


Can you imagine wanting to buy a game and its expansions together?


That's a great example, thanks! I don't think I've ever done so (usually I'm buying games late-enough that they're being sold as a single bundle), hence why I didn't think of it - but that totally makes sense, thank you!


I mean, I remember back when people were outraged that they had to install steam. Relax and take the free stuff.


So which kind of suicide is this? A suicide, or a "suicide"?


That's the fun - you decide!


It's not actually hard at all; instead it's just that the easy methods are not well known, since most crypto news is all about crypto investments and get-rich-quick schemes. Easy to use payments systems are absolutely in place. lobstr, for instance, looks dead simple to me


In my experience the documentation around Elixir has been ideal. People are modeling the absolute best of behavior, generally. The popular auth libraries (like guardian) are a bit of an exception in my opnion, for some strange reason. (Pow does a good job, though)


Cosby was (rightfully) cancelled with no presence whatsoever. Burying your head in the sand won't help you.


I don't know if that's a super relevant comparison, given that he was a celebrity with a decades-long career in the public eye.

What other random born-in-1937 person without a social media account would receive that level of interest or attention?


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