>Can you define what "reacting" means exactly in a shooter
A human can't really, which is why you need to bring in ML. Feed it enough game states of legit players vs known cheaters, and it will be able to find patterns.
Yeah, that's why you need a data scientist or two to figure that stuff out. Its a solvable problem, but you're not going to get solutions instantly for free in the reply section of HN.
But in the reply section you can read about that it has been tried in reality, with not so much success as in theory. But if you see a working solution, then you don't need to tell me, but can market it yourself.
That's the final, fine-tuned model. The base model (pretraining only, no instruction SFT, RLHF, RLVR etc) is this one: https://huggingface.co/deepseek-ai/DeepSeek-V3.2-Exp-Base
It's apparently not offered at any inference provider, nor are older DeepSeek base models.
Just to be clear, the anti-cheat systems that support Linux run at the user level and don't require secure boot. Those kernel-level and secure boot restrictions only apply to a handful of games, and they all explicitly block Linux users anyway.
For example, I've been playing Arc Raiders a lot recently in Linux, and the user-level EAC works just fine.
This is not true. Even the Free plan has DDoS protection. L3/L4 (TCP SYN floods, UDP reflection attacks and similar) filtering is built-in and always-on, by default. CloudFront terminates TLS, and only forwards valid HTTP(S) requests to cache / origin.
The "Always-on DDoS Protection" on L7 is protection against massive requests spikes, built natively into CloudFront. Detection and mitigation of these attacks happens inline.
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